Something glitchy this way comes.In [url=http://forums.nesdev.com/viewtopic.php?p=43620#p43620]this post[/url], tokumaru wrote:Other aspects of the NES that might be random (such as register and memory contents) are probably not random enough for seeding a pseudo-random number generator.
¿Pretendo? ¿Innuendo? No entiendo.
Wintendo? Nesticle? Nintendon't.
Kevtris clued me in on how to get randomness before the player presses anything, without using a battery circuit. I'll have something to show you later this week.