Hey guy, Krikzz just posted his new CIC clone he coded for the new Everdrive N8 NES version. It use attiny13. You can grab the code and binary right now:
I know he's hoping for someone with a PAL system to try it out for him as he was only able to test it on an american NES but the code is supposed to be multi-region like the SuperCIC is for the SNES. Pretty impressive that he managed to do that in 3 days.
If anyone with a PAL NES try this out it would be cool to let him know the result.
Edit: Krikzz was able to test it on PAL NES and had to update the code to make it work, new link added.
Last edited by SkinnyV on Thu Feb 13, 2014 1:35 pm, edited 4 times in total.
Cool! Hopefully JCIC is still put out, and documented on the wiki possibly. Thanks to him for open sourcing it, but still, thanks to everyone making these from jimcool to kriz.
I tried it and (as expected) it work perfectly on my NES. For those using universal programmer (I use GQ-4x) with software that can't open ELF production file and need to manually set the fuse, here are the required fuses settings:
Ext.Clock; Start-Up time: 14CK+ 0ms; [CKSEL=00 SUT=00]
SkinnyV wrote:I tried it and (as expected) it work perfectly on my NES. For those using universal programmer (I use GQ-4x) with software that can't open ELF production file and need to manually set the fuse, here are the required fuses settings:
Ext.Clock; Start-Up time: 14CK+ 0ms; [CKSEL=00 SUT=00]
I have both the universal programmer, but mostly use my GQ-4x programmer. Where do you set the fuses?
Sorry for the newb question. I have not done that before. Thanks in advance.
Looks like it's based on http://thefox.aspekt.fi/Tengen.c (not that there's anything wrong with that). I'm kind of surprised it took this long for another clone to come out, though, all the info has been laying in that thread for years!
thefox wrote:Looks like it's based on http://thefox.aspekt.fi/Tengen.c (not that there's anything wrong with that). I'm kind of surprised it took this long for another clone to come out, though, all the info has been laying in that thread for years!
Yeah but you're like a god at this stuff, us mere mortals are still trying to play catch up.
Krikzz updated the code because first version had issue on PAL nes. He is still looking to have it tested with Asian and UK/Italy/Australia NES version.