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 Post subject: NES-QJ plugin fix
PostPosted: Wed Apr 12, 2006 5:44 pm 
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Joined: Wed Jul 13, 2005 3:14 pm
Posts: 357
It was only dumping one game from the spike v'ball / world cup cart. And which game it decided to do was seemingly random.

Problem was WRAM wasn't getting enabled, so the write to $6000 which swaps the game was ignored.

I take it you didn't have the cart handy when you wrote this one kevtris :)

New QJ plugin here


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 Post subject: Re: NES-QJ plugin fix
PostPosted: Wed Apr 12, 2006 6:54 pm 
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Joined: Sat Oct 29, 2005 2:09 am
Posts: 504
Location: Indianapolis
BootGod wrote:
It was only dumping one game from the spike v'ball / world cup cart. And which game it decided to do was seemingly random.

Problem was WRAM wasn't getting enabled, so the write to $6000 which swaps the game was ignored.

I take it you didn't have the cart handy when you wrote this one kevtris :)

New QJ plugin here


Yeah I did, actually... I thought for sure I turned the WRAM enable on too :-) Guess I forgot! My cart still dumped fine, but I'm sure it was because I had tested the game before dumping it, so the game itself turned it on. The cart was only a loaner so I dumped it once and then had to give the cart back.

BTW thanks for all the fixes and stuff. I have integrated every one of them into the host code, but I have not released an update yet. I hopefully will release it soon.

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