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 Post subject: Re: More NSF Requests
PostPosted: Thu Oct 31, 2013 7:27 am 
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Location: Seattle, WA
I would like to request War on Wheels. One of my favorite NES soundtracks.


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 Post subject: Re: More NSF Requests
PostPosted: Sun Nov 03, 2013 3:52 am 
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Posts: 311
Quote:
The current rip of Life Force, is of the US version I assume, as the Combat song on that page is not in the rip. If somebody could rip Salamander I would appreciate it.
I could not find it in "Salamander (J)" either. As I understand that webpage, one would have to rip it from the ROM image of "Salamander (sample version)", which is not commonly available.


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 Post subject: Re: More NSF Requests
PostPosted: Tue Nov 05, 2013 12:20 am 
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Looks like the page got updated. It used to claim that the Japanese version still had it buried, but I guess that's not the case. Thanks for checking.


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 Post subject: Re: More NSF Requests
PostPosted: Sat Dec 21, 2013 9:48 pm 
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Joined: Thu Jan 19, 2006 5:08 pm
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Location: Shelton, Washington.
Like a Re-rip of ''the Adventures of Tom Sawyer'', which is the other Tom Sawyer game for Famicom and NES by SETA

The current rip has several missing songs!

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Last edited by Hamtaro126 on Thu Jan 02, 2014 8:24 pm, edited 1 time in total.

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 Post subject: Re: More NSF Requests
PostPosted: Thu Jan 02, 2014 8:39 am 
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Posts: 40
I would like a rip of the beta version of DuckTales, please.

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For some reason, I seem to have a lot of luck with NES-related stuff.

There are two kinds of people in this world: those who are convinced there are two kinds of people in this world, and those who aren't. - Unknown


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 Post subject: Re: More NSF Requests
PostPosted: Thu Jan 02, 2014 8:22 pm 
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Location: Shelton, Washington.
DevEd wrote:
I would like a rip of the beta version of DuckTales, please.


There is already a rip of this, Try to find it at Lost Levels or Gil Galad's current version of the NSF collection he has,

it is also at Akumu's NSF archive, click on 'D' and see ''Duck Tales (Prototype)''

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 Post subject: Re: More NSF Requests
PostPosted: Wed Feb 05, 2014 11:20 am 
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Joined: Wed Apr 10, 2013 4:10 pm
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Location: MX
May I ask for help from any of you talented people?

I seriously need the music from Alien - Thanatos Encounter for GBC. ( I own the cart )

I'm a lot into Alien series, and usually the music there is dark, sick and twisted...

Somebody help!

Thank you!


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 Post subject: Re: More NSF Requests
PostPosted: Fri Feb 07, 2014 1:23 pm 
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Long time no see, I am wondering if during my long absence Touch Down 2, Sack, Pas Intercept, Maybe More from Tecmo Super Bowl have been fixed the NSF seemed to be lacking a serious load of tracks.


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 Post subject: Re: More NSF Requests
PostPosted: Fri Feb 07, 2014 1:28 pm 
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Location: Seattle, WA
V666 wrote:
May I ask for help from any of you talented people?

I seriously need the music from Alien - Thanatos Encounter for GBC. ( I own the cart )

I'm a lot into Alien series, and usually the music there is dark, sick and twisted...

Somebody help!

Thank you!


You are posting in the wrong section. NSF files are for Nintendo NES games. You should look for a GBS forum since that format is for Game Boy music.

Also, I don't think anyone rips NSFs anymore.


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 Post subject: Re: More NSF Requests
PostPosted: Wed Feb 12, 2014 10:44 am 
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Posts: 102
its too bad, i was offering decent donations in exchange for teh NSF rips :/


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 Post subject: Re: More NSF Requests
PostPosted: Fri Mar 21, 2014 10:00 am 
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Question, why is there 5 songs in the Galaxian NSF, from what I rememebr there wasnt really any songs in Galaxian???


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 Post subject: Re: More NSF Requests
PostPosted: Fri Mar 21, 2014 10:29 am 
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Location: NE Indiana, USA (NTSC)
The game contains normally unused music as an Easter egg. See the article about Galaxian for NES in The Cutting Room Floor.


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 Post subject: Re: More NSF Requests
PostPosted: Fri Mar 21, 2014 11:34 pm 
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"There are a total of five songs accessible by this method, all embedded in the CHR data."

That is one thing that I find mindblowing, even though it might be simple in reality. I find it amazing that otherwise garbage graphics actually contain code, though from my experience, every tile is essentially a visualized representation of hexadecimal value. Still, I think it's mindblowing, though it was probably common sense for seriously old NES game programming.


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 Post subject: Re: More NSF Requests
PostPosted: Sat Mar 22, 2014 1:35 am 
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You may or may not be interested, but Magic Jewelry stores a couple of its songs in the CHR rom as well.


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 Post subject: Re: More NSF Requests
PostPosted: Sat Mar 22, 2014 6:30 am 
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Location: NE Indiana, USA (NTSC)
OneCrudeDude wrote:
I find it amazing that otherwise garbage graphics actually contain code, though from my experience, every tile is essentially a visualized representation of hexadecimal value. Still, I think it's mindblowing

The title screen layout of Super Mario Bros. is stored at the end of the background side of its CHR ROM. Vs. Super Mario Bros. and Dragon Quest and Milon's Secret Castle store a bunch of $#!+ in unused CHR ROM as well. Big Bird's Hide and Speak stores some of Caroll Spinney's voice samples there too and somehow seamlessly fetches them during vertical blanking time without interrupting the process of decoding and playing them.


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