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 Post subject: Re: More NSF Requests
PostPosted: Sun Nov 23, 2014 8:12 pm 
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Yes, there is, but it only plays in Nintendulator.
I'll attach a copy here.


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Battletoads (PCM Drums).nsf [32.11 KiB]
Downloaded 155 times

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 Post subject: Re: More NSF Requests
PostPosted: Mon Nov 24, 2014 11:43 am 
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If you used Deflemask's method of SEI and driving playback by polling the frame counter, you could make one that runs on PowerPak, NSFPlay, and several other players.


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 Post subject: Re: More NSF Requests
PostPosted: Mon Nov 24, 2014 11:50 am 
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But you'd still need to RTS occasionally to make the player's playback controls work.


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 Post subject: Re: More NSF Requests
PostPosted: Mon Nov 24, 2014 2:26 pm 
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I tried to play Battletoads' NSF on foobar2000, and it played down the drums.

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 Post subject: Re: More NSF Requests
PostPosted: Thu Dec 18, 2014 6:21 am 
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Yet again, I got a privately ripped NSF from Japan.
This is fully ripped with sound effects. I only edited the header information.


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Mouryou Senki Madara.nsf [32.23 KiB]
Downloaded 99 times

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 Post subject: Re: More NSF Requests
PostPosted: Tue Jan 06, 2015 7:26 am 
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Could somebody tell me where is this music came from?
*I swear I didn't renamed the file.*


Attachments:
LXXX XXXXT (1993)(-)(69 Songs)[With SFX].nsf [36.13 KiB]
Downloaded 121 times

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 Post subject: Re: More NSF Requests
PostPosted: Tue Jan 06, 2015 12:37 pm 
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That one put my google skills to the test. It's from a game called Love Quest.

LXXX
LOVE

XXXXT
QUEST

All letters except the first and last were replaced with Xs. Heh. It's a Super Famicom game that had a famicom prototype. Here's a video of it on nicovideo (If you click play, it will create a popup. Clicking play in the popup should allow you to view it without a nico nico account.)

Track 36 is played right at the start of the video. Track 48 is heard about a minute in. At around the 2 minute mark in that video, you'll hear Track 42 from your NSF.

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 Post subject: Re: More NSF Requests
PostPosted: Wed Jan 07, 2015 2:52 pm 
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Thank you! :)
I wonder if the game was ever dumped (I guess not.)... seems like a cool little RPG game or somesort.

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 Post subject: Re: More NSF Requests
PostPosted: Fri Jan 09, 2015 10:32 am 
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Well, hard to say. It could be a rip or it could be a compilation. Has some strange text in it:

STOP MUSIC..MAGIC.YOU WON.LEVEL UP!.YOU GOT ORDINARY ITEMS.YOU GOT IMPORTANT ITEMS.TRAIN ARRIVAL.TRAIN GOING.DOOR OF THE TRAIN.ANNOUNCE.PHONCALL.ATTACKED!.ATTACK ...HIT!.ATTACK ...MISS ....TOHBOH.FLASH!(WHEN YUKA DISAPPEARS).CRYSTAL GAZING FLASH!.KNOCK!.DOWN....JUMON.YOU GOT FRIENDS.FUE SOUNDS STRANGE.ASAKUSA NO SHIGOTONIN.HELICOPTER.EARTHQUAKE.PIPOPIPO.MAIN BGM IN SHIMOKITAZAWA.OPENING.THEME OF MITENE.BATTLE #1.FANFARE #1.FANFARE #2.BAR #2.DEPARTMENT STORE / SHOP.GAME OVER.BAR #1.MAIN BGM IN SHIBUYA.MAIN BGM IN ROPPONGI.BOSS BATTLE.WEDDING MARCH.KETSU RON.MYSTERIOUS LOVE.CRASH THE UNCHI!.APARTMENT.BUILDING.SCHOOL / HOSPITAL.IT IS QUIET.QUEEN ELIZADATH.VS KATHERINE.MAIN BGM IN SHINJUKU.MAIN BGM IN HARAJUKU.MAIN BGM IN OMOTESANDO.MAIN BGM IN ASAKUSA.MAIN BGM IN YOKOHAMA.THEME OF 'HITOMI'.THEME OF 'REIKO'.ENDING THEME.MAIN BGM ( OLD VERSION )

Haven't run it through a debugger yet to see if it writes to PPU registers.

But it's likely that someone's sitting on a dump (who also knows people who rip or can rip NSFs themselves) and were cheeky about the filename; or someone is sitting on the sound code and were cheeky about the filename.

That text suggests a possible sound select mode and maybe this chunk of code was ripped from that bank.

Edit:

There are no accesses to the PPU in this code. It's not impossible that this is a rip, but improbable.

Is this something that Gil Galad compiled from some sound engine code he asked for?


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 Post subject: Re: More NSF Requests
PostPosted: Fri Jan 16, 2015 1:36 pm 
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I have no idea. I just randomly found this in his NSF collection, what I'm trying to fix.

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 Post subject: Re: More NSF Requests
PostPosted: Thu Feb 12, 2015 12:34 am 
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I don't think so. Me and Gil used to ask developers for source code, but I don't recall getting any from Japanese developers. I remember once Fumito Tamayama was going to give me his music source, and never did. I think some of these developers want to say no, but are afraid to hurt your feelings, so they make up excuses or don't reply at all. Seems Japanese developers are more reluctant to give their source code.

It might be interesting to know that Love Quest uses the same sound driver as Janken Disk Shiro for the Famicom Disk System.


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 Post subject: Re: More NSF Requests
PostPosted: Tue Mar 31, 2015 11:06 am 
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Again, I need a bit of help. I found this in Akumu's NSF Archive and I searched high and low and I simply can not find where this music comes from. :( I also don't know where #30 comes from which interestingly has somesort of DPCM samples as well. I know that there is a pirate cart named Capcom 30 In 1 but I couldn't find these musics in it.


Attachments:
Capcom 30 in 1 #10.nsf [32.13 KiB]
Downloaded 88 times

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 Post subject: Re: More NSF Requests
PostPosted: Tue Mar 31, 2015 9:32 pm 
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#10 is Legendary Wings

#30 I don't know


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 Post subject: Re: More NSF Requests
PostPosted: Fri Apr 24, 2015 3:38 pm 
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Sik wrote:
Can we have a rip of this game's music? Even if just because it's Shinobi's tracks on the NES =P
https://www.youtube.com/watch?v=rsBjl5nszlw

That port is surprisingly good for a bootleg o.o


Attachments:
The Super Shinobi.nsf [11.77 KiB]
Downloaded 105 times

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 Post subject: Re: More NSF Requests
PostPosted: Fri Apr 24, 2015 8:21 pm 
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Regarding the Capcom 30 in 1, most, if not all, of the sounds/sounds are from Legendary Wings. Not surprising since Legendary Wings was a US exclusive title, and I don't think it was released elsewhere.

And shit, I remember LXXX XXXXT NSF. Good to know where it came from.


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