4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to TSOP

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ichigobankai
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4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to TSOP

Post by ichigobankai »

Hi guys,

I've made few adapters months ago.
they have "half-vias" for an easier soldering.

GAMEBOY

- for 512ko (max) games
compatible with 29F040 (tsop 32) / 39SF040 (vtsop 32)
Image Image

30$ (usd) for 10 pcb
(world shipping+tracking included)


- for 16 and 32mbits games
compatible with 29F016 / 29F032(33)
high addresses (20/21 -> solderpad) needs to be connected on the MBC5
Image Image

30$ (usd) for 10 pcb
(world shipping+tracking included)
SOLD OUT FOR THE MOMENT


SNES

GSU to TSOP,
SOLD OUT !
compatible with 32 & 40 pins GSU
just in case, high addresses have solderpad (A20 / A21)
(for multigames, like Megaman X2 + Megaman X3 for example)
Image Image

20$ (usd) for 5 pcb
(world shipping+tracking included)
SOLD OUT FOR THE MOMENT

- Payment with Paypal
Thanks for reading ;)
Last edited by ichigobankai on Sat Oct 03, 2015 12:26 am, edited 2 times in total.
tepples
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Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Post by tepples »

What's this "VENTE INTERDITE / NOT FOR SALE" supposed to accomplish?
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ichigobankai
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Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Post by ichigobankai »

my adapters are for a personal use. (so this is just to limit (maybe) repro on ebay)
but impossible to see this "warning" with a closed shell, of course.
josete2k
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Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Post by josete2k »

PMed
Tormenter
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Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Post by Tormenter »

Where it says: high addresses (20/21 -> solderpad) needs to be connected on the MBC5

Which pins on the MBC5 is that? I can't tell from the image. Also, is it one wire that bridges 20/21 and connects to the MBC5, or will it need to be 2 wires?
DNSDies
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Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Post by DNSDies »

I'd be interested in the SNES GSU to TSOP adapters.

I was going to make my own in Eagle, but I'd only use it for 3 repros, so I guess this will save me the effort.
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MaarioS
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Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Post by MaarioS »

I might be interested SO MUCH in GSU to TSOP adapters!! You still have one of these for sale??
josete2k
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Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Post by josete2k »

Paid.


Just waiting for shipment...
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ichigobankai
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Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Post by ichigobankai »

Only 10x GSU boards remains !
josete2k
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Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Post by josete2k »

Got in the mail todas! Thank you.
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ichigobankai
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Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Post by ichigobankai »

GSU boards : sold out !
DNSDies
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Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Post by DNSDies »

Would you be willing to share the gerber files for these?

I was thinking this might be a good way to make an mother 3 cart with those crappy $3 bootleg GBA carts you can buy on Alibaba, if it was reworked to fit the GBA mask rom pinout (or the chinese pirate one, anyway).

I know they use something similar except with a BGA package, as I got burned on a Castlevania Double Pack on ebay that looked like this:
gallery_37684_1241_3321930.jpg
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ichigobankai
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Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Post by ichigobankai »

No sharing, sorry.

By the way, GBA games use a complete different type of "rom".
look at NAND for more informations.
tepples
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Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Post by tepples »

GBA Game Pak isn't NAND, except for the SuperCard and M3. GBA flash needs some binary counters to hold the address because A15-A0 and D7-D0, but it's still suitable for execute-in-place. DS Game Card is closer to NAND, with arbitrary seek delay allowed before data is ready to read.
lidnariq
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Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Post by lidnariq »

tepples wrote:GBA flash needs some binary counters to hold the address because A15-A0 and D7-D0, but it's still suitable for execute-in-place.
NAND flash is perfectly capable of sequential reads ... in fact, the interface is almost shockingly GBA-like.

The major differences between the GBA protocol and the ONFI protocol is that
1- ONFI loads the address on successive cycles, 8 bits at a time; GBA loads the address all at once, 24 bits at a time.
2- Most NAND flash uses pages of ~1Kiw, not the GBA's 64Kiw.
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