kevtris wrote:
Yeah my GB core does do GBC right now. You'd only be able to play in 4 level greyscale unfortunately so that's why I wouldn't include it.
Please do include it! I'd love to be able to play GBC on the NES, even if it's in grayscale! If you think people will think less of your device because the GBC games don't look good, you can maybe leave this feature disabled by default, and display a warning about the color limitations when it's enabled.
tepples wrote:
You could try running SMS and GBC games in "slivervision".
Now you got me all excited about this. Man, playing SMS games on the NES would be awesome! Every FPGA console you can fit in there will make this cartridge even more awesome. It's really cool how having the VRAM bus available to the cartridge makes it simple to stream video at full speed, even if the colors are far from perfect. Can you imagine being able to play PC Engine/TG-16 games on the NES? That would be insanely cool, specially considering that not many people played it back in the day, and it's not a console that's easy/cheap to come by (except in Japan).
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Put in slivervision for SMS and GBC, and I just might buy one.
Definitely... the more consoles you include, the more I'll want to buy one.
I'm not so sure about the orange/teal suggestion, though... tepples, would you mind mocking up a screen with the algorithm you described? Scrolling would greatly affect the results, because the attributes would appear to "jump" in 8-pixel increments, which could be really distracting. This sort of color clash was extremely unpleasant on the Spectrum, and I'm afraid it would be in this case too.