NESHomebrew wrote:I thought that it had been pretty clear that the categories would be pretty much identical to the 2014 rules.
Here are a few sources of the confusion as to why people would believe that NROM specifically is the only mapper that's allowed for the main category:
NESHomebrew wrote:I think that two categories would be good. NROM and Anything Goes.
NESHomebrew wrote:You can pretty much guarantee that there will always be an NROM category.
NESHomebrew wrote:As for the anything goes category, it is pretty self explanatory. Entries can include projects submitted in other contests, projects already released to the public that they would like included on the cartridge, and anything else that wouldn't fit into the NROM category.
NESHomebrew wrote:I think for now you can base it off the existing rules from the past compo with 2 categories. NROM and Anything Goes.
NESHomebrew wrote:2 categories, NROM (same rules as last year) and anything goes.
Guilty wrote:IIRC, one of the only other ways to do unlimited 4 way scrolling with a status bar is to pull a Crystalis and do horizontal mirroring, but that doesn't fix the horizontal artifacts.
I fail to see how the results you get with single-screen will be better than the results you'll get with horizontal mirroring.
Crystalis has a pretty neat approach of forcing scroll to a boundary where attributes can be corrected. That's probably honestly the best approach I think I've seen.
What Alfred Chicken did seems like a huge waste of sprites for such a small issue. Nobody was returning their copies of SMB3 as kids for scrolling issues. That game even has problems with mis-scrolling tiles, which is a result of their engine and not a hardware limitation.
Guilty wrote:NESHomebrew tepples wrote:
The Action 53 mapper supports AOROM, but AOROM entries go in "anything goes" due to their size.
Noted, thank you.
...Only if it exceeds 64KB, right?
Or is a 64KB discreet UNROM legal but a 64KB discreet AOROM isn't?
Sigh... I give up.