Thanks, I will give that a try.Looks good. I would make the octopus bounce one frame out of phase with the body movement. When the player's body begins to move up is when the edges of the hat should show their dip. That way, the octopus's tentacles will appear to have inertia.
Thanks rainwarrior. Yeah, the number of arms/legs for me is strictly due to size constraints--I couldn't fit any more in a 16x24 space.This happened to the octopus in my game too; it seemed like in 2 dimensions it should only require 2^2 legs.
Then again, Octodad only has four legs too. Maybe this is a video game thing...?
This sprite looks real nice, though, dullahan. Looking forward to whatever you come up with.
When I am working on animations I just do it all inside PyxelEdit which has a nice animation editor. Then when I am happy with the animation I export a sprite-sheet. With the sprite-sheet as input I run a ruby script to generate the CHR and ATTR bytes. Then I manually enter the frame def bytes in the metasprite/object definition.Looking good. Incidentally I'm stuck in my project because I'm trying to program a tool to generate animation code easily... you seem to have that already figured out so props to you
I used to have a fancier workflow with ruby scripts detecting the palette, reading JSON animation defs, etc; but it was buggy and complex and not offering enough benefit.