Sumez wrote:
Even then, the two GB examples you posted (and almost every other GB fighter) have to do the thing I suggest, where the characters' features become more exaggerated, as you'd never be able to tell KoF characters apart on a lo-res monochrome screen without doing that.
The "King of Fighters" example is actually the one that I would prefer if I cannot find a way around the flickering when using large characters.
The characters in "Street Fighter Alpha" are a bit too faceless for me. But "Battle Arena Toshinden" looks too cutesy. "King of Fighters" is a good middle way, though: The heads are recognizable, but the characters don't look too chibi-like and still communicate a serious vibe.
Sumez wrote:
You could have characters like your Amy character, too, which would be very typical of early NES games
Yeah, this game was designed as a 1985-era game, but for a fighting game, I would definitely use another style, so that it looks more like post-1991 (i.e. the year when SF2 came out).
Sumez wrote:
Generally, I don't feel it's a good idea to try making a fully fledged Street Fighter II style game on the NES. You'd just feel limited way too soon, and it's no fun playing a game that's constantly trying to work itself around its limitations, rather than one that just works well with what it CAN do.
What limitations do you have in mind?
Apart from the eight sprite rule and only two action buttons, I don't see anything gameplay-related from the famous 1991-1995 fighting games that you couldn't replicate on the NES.
I mean, the Game Boy managed to pull off a decent port of "Mortal Kombat II" that plays pretty close to the real version. They said "Killer Instinct" is equally fine. And the above mentioned "Battle Arena Toshinden" and "King of Fighters" play nice as well.
With punch and kick alone, you are already able to do three different standing punches and three different standing kicks, so your possible attacks aren't that limited either.
What other limitations do you have in mind that could be problematic for a fighting game on the NES?
Sumez wrote:
As such I feel that a NES vs-fighter should focus more on the movements and placements of your characters, than the individual moves. I know you aren't thinking of Smash Bros. style games, but I think it's possible to do a decent "hybrid" with more focus on the fighting, and less on the "party".
Well, the idea is to do a straight, regular fighting game. The very genre that only got really one representative on the NES ("Turtles Tournament Fighters"), and that game was rather mediocre.
"Smash Bros."-like would be a possibility, but I see this more as a completely new idea instead of one aspect for a planned fighting game. Because it would defy my very first intention: To have a real fighting game on the NES. Not some alternate genre that matches the NES better, but a fighting game in the same sense as the countless fighting games for the Super Nintendo and Game Boy, so that "Turtles Tournament Fighters" is not the only one anymore.