How's everyone doing?

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dougeff
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How's everyone doing?

Post by dougeff » Thu Nov 24, 2016 6:47 pm

I haven't heard much from most people with Compo threads...in a while. I was wondering how everybody is doing?

I'm kind of hoping that there's a dozen people out there working on games in secret. Probably not.
nesdoug.com -- blog/tutorial on programming for the NES

na_th_an
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Re: How's everyone doing?

Post by na_th_an » Fri Nov 25, 2016 12:44 am

I'm working on a different project right now but I'm positive we'll be entering two games for the compo. There's time aplenty!

I still need to port Lala to 64K UNROM (currently a 64K+16K GNROM).
Last edited by na_th_an on Fri Nov 25, 2016 12:46 am, edited 1 time in total.

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rikami
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Re: How's everyone doing?

Post by rikami » Fri Nov 25, 2016 12:45 am

Well I for one am working on a game atm :)

I just feel it doesn't warrant a thread yet. I'm not even sure if I have the time to finish it.
So many ideas and loose ends :D
tempus edax rerum

calima
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Re: How's everyone doing?

Post by calima » Fri Nov 25, 2016 4:21 am

I have two compo games underway. Keeping them secret and then dropping bombs on release day is just more my style.

And it saves me face if I happen to procrastinate or otherwise fail.

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dustmop
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Re: How's everyone doing?

Post by dustmop » Fri Nov 25, 2016 4:13 pm

My game is coming along fine! Hope to post a new build by Sunday, once I figure out a bug in my tooling.

cppchriscpp
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Re: How's everyone doing?

Post by cppchriscpp » Fri Nov 25, 2016 5:24 pm

I've got something in the works, and I'm somewhat convinced I'll actually have something by the end of January.

I've got a mostly-working engine now with a few tweaks still needed, but it's not quite worthy of its own post yet. I'm struggling a lot with music and art, but I'm learning a lot as I go, so it's probably worth it.

I suspect we'll probably see a good turnout.

(Also, apparently I've never posted before, despite lurking for years. So, hi!)

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Punch
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Re: How's everyone doing?

Post by Punch » Sat Nov 26, 2016 9:33 am

I'm doing fine, how bout you?

I'm still doing the foundations to my game. Not sure if I can finish it on time but I'm trying :lol:
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Myask
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Re: How's everyone doing?

Post by Myask » Tue Nov 29, 2016 4:06 pm

dougeff wrote:I haven't heard much from most people with Compo threads...in a while. I was wondering how everybody is doing?

I'm kind of hoping that there's a dozen people out there working on games in secret. Probably not.
Terribly!
Maybe.

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Alp
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Re: How's everyone doing?

Post by Alp » Tue Nov 29, 2016 11:55 pm

Well, I had an entry started a few months ago, but after completing the basic game engine (player control, level-decoding, scrolling, etc), I haven't really touched it, since then! I'm simply too busy with other things right now.

It was a Super Mario Bros. clone, using NROM-256, I had devised a custom level format that is 30% smaller than what Super Mario Bros had, allowing for more complex level designs, in less ROM space!

The game is also way prettier than Super Mario Bros. while using less tiles! :P
Image

Art-wise, the game was intended to have more graphical variations, like the later Mario games:
Image

If I miss the compo deadline, oh well. But this game will be finished, eventually!

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dougeff
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Re: How's everyone doing?

Post by dougeff » Wed Nov 30, 2016 1:16 am

Looks good.
(thumbs up)
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calima
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Re: How's everyone doing?

Post by calima » Wed Nov 30, 2016 3:51 am

The red-yellow alternating blocks hurt my eyes. Maybe try less contrasting colors there?

na_th_an
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Re: How's everyone doing?

Post by na_th_an » Wed Nov 30, 2016 4:46 am

Hey Alp, I'm glad you are entering the compo. Game looks amazing.

Diskover
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Re: How's everyone doing?

Post by Diskover » Wed Nov 30, 2016 5:24 am

Alp wrote: The game is also way prettier than Super Mario Bros. while using less tiles! :P
Image
Is beautiful :shock:
Last edited by Diskover on Wed Nov 30, 2016 11:25 am, edited 1 time in total.

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FrankenGraphics
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Re: How's everyone doing?

Post by FrankenGraphics » Wed Nov 30, 2016 5:55 am

Astonishing work! Well done, Alp! :beer: I especially like how you turn the lake into a desert by a simple palette swap; very elegant. And the ice level looks fun. Does your level algorithm always include a water line?
The red-yellow alternating blocks hurt my eyes.
It may be less of a problem on ntsc/pal video, but in pixel perfect emulation, i agree on the checkerboard. Though, sonic the hedgehog does this with less contrast and those elements still don't appeal to me, so maybe it's more the pattern than the colours used for me.
http://www.frankengraphics.com - personal NES blog

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tokumaru
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Re: How's everyone doing?

Post by tokumaru » Wed Nov 30, 2016 7:27 am

Game's looking great, Alp! Looking forward to playing it!

Awesome use of color! With a single palette you were able to draw light and dark versions of ground and grass chunks, and the final result still looks pretty colorful.

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