I had a 4-way scrolling engine that I used for 1-screen mode. I wanted to use it quickly for the compo, so I disabled the vertical scrolling feature to do a horizontal side scrolling game, using horizontal mirroring. Not the ideal solution because of the attribute glitches on the right, but it's not that bad.na_th_an wrote: It seems that you are using horizontal mirroring. Wouldn't vertical mirroring be more suited for a horizontal scrolling game, or are you planning 8 way scrolling or vertical stages?
The ROM works fine with FCEUX, Mesen, and puNES as far as I can tell. Also works ok on the AVS+Everdrive.dougeff wrote:I could only get it to work with 1 emulator, FCEUX, (out of 4 that I tested)...I guess because it is mapper 28.
It's kind of hard to jump onto a small platform (box)...or rather, too easy to jump completely over it.
The music crashed after a minute or two.
Otherwise, looks good. Hope you finish it soon.
Maybe I got used to it, but I found jumping on a small platform was ok. Are you testing with keyboard or controller ?
However I can tweak the physics a bit to help.
I used a famitracker song from a friend for the music. It initially uses VRC6 expansion so that's why it may feels "empty" sometimes.
The song ends weirdly, but it's not a crash. There's no loop.
Yes I tried to use the byte 9 for PAL but I guess I should set it back to $00.rainwarrior wrote: Though nes2edit.exe complains it has inconsistent/malformed data in the header? (Not sure why, though, the header looks OK?) Maybe it's the use of byte 9 to suggest PAL, which most emulators ignore?
(If you want FCEUX to automatically use PAL mode for it, you can put "(E)" on the end of the filename.)
I figured out that using "(E)" on the filename switch automatically the region in FCEUX (at least).
Thanks for the feedback so far !