Help fix a pirate Rockman 3
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Help fix a pirate Rockman 3
I just got a "gift"
2 pirate 60 pins board, 1 original 60 pin board and a SNES' Gamegenie.
As expected, none worked as it should
At least, I could fix one of the boards, it is Top Gun.
But there's one that is Rockman 3, it boots, but the boss selection screen is like this: After I choose a boss, the game begins the amimation music, the screen fills with the blue logos and it locks.
I reviewed the whole board with a multmeter, all seems fine.
It uses 2 PRG ROMs, 28 pins, demuxed with an 74LS139, it's also used to generate the CHR ROM's /CE, since it's 28 pins too.
I had put LEDs on the PRG ROM's /CE lines to try to debug.
Both stay on, all the time. Is it correct? I was specting them to be only one on at a time...
Maybe they are, but are switching too fast for the eye to see.
So, any suggestions of what I could try next?
Thanks in advance.
2 pirate 60 pins board, 1 original 60 pin board and a SNES' Gamegenie.
As expected, none worked as it should
At least, I could fix one of the boards, it is Top Gun.
But there's one that is Rockman 3, it boots, but the boss selection screen is like this: After I choose a boss, the game begins the amimation music, the screen fills with the blue logos and it locks.
I reviewed the whole board with a multmeter, all seems fine.
It uses 2 PRG ROMs, 28 pins, demuxed with an 74LS139, it's also used to generate the CHR ROM's /CE, since it's 28 pins too.
I had put LEDs on the PRG ROM's /CE lines to try to debug.
Both stay on, all the time. Is it correct? I was specting them to be only one on at a time...
Maybe they are, but are switching too fast for the eye to see.
So, any suggestions of what I could try next?
Thanks in advance.
Last edited by Fisher on Sat Mar 04, 2017 2:26 pm, edited 1 time in total.
Re: Help fix Rockman 3
I just exchanged the 74LS139.
No deal...
Since a image is worth thousand words, I'll post some pics here...
Here is the component side of the board: I really don't think this will be usefull, but here's the solder side: And here is the locked game: I think I should strip this board naked and make some scans, them try another game.
But today I'm just feeling too lazy for that...
Even my scarce soldering skills seems to have degraded.
I may even end destroying the board.
No deal...
Since a image is worth thousand words, I'll post some pics here...
Here is the component side of the board: I really don't think this will be usefull, but here's the solder side: And here is the locked game: I think I should strip this board naked and make some scans, them try another game.
But today I'm just feeling too lazy for that...
Even my scarce soldering skills seems to have degraded.
I may even end destroying the board.
Re: Help fix Rockman 3
Do you not have any other way to dump the game?Fisher wrote:I think I should strip this board naked and make some scans, them try another game.
Anyway, I see an NTDEC ND-C3 mapper, which may be something funny rather than "just" an MMC3. The only other instance of it that I can see is in an Argentine forum...
Re: Help fix a pirate Rockman 3
Hey, I have that game with the energy recover cheat enabled.
Unfortunately it's an epoxy blob game.
I'm really tempted to try the Tape Dump program, but what should I do with the resulting wave or mp3 file?
The convert tool I found is DOS only, does a Linux tool exists or I should run it on DOSBox or DOSEmu?
By the way, I was looking at the mapper pinout, but looks like someone already did that.
I'll post it here as soon as I can. This mapper seems to have a CHR A18 pin.
Unfortunately it's an epoxy blob game.
I'm really tempted to try the Tape Dump program, but what should I do with the resulting wave or mp3 file?
The convert tool I found is DOS only, does a Linux tool exists or I should run it on DOSBox or DOSEmu?
By the way, I was looking at the mapper pinout, but looks like someone already did that.
I'll post it here as soon as I can. This mapper seems to have a CHR A18 pin.
Re: Help fix a pirate Rockman 3
I believe Minimodem should be able to decode the output of tapedump...
Re: Help fix a pirate Rockman 3
I'll sure give minimodem it a try!
Thanks for the info!!
As promissed, the pinout I could get: I discovered I have other game with the same mapper chip: I think this is the next to be dumped!
Thanks for the info!!
As promissed, the pinout I could get: I discovered I have other game with the same mapper chip: I think this is the next to be dumped!
Re: Help fix a pirate Rockman 3
If it's a custom mapper, it might not work with the normal MMC3 dumper in TapeDump.Fisher wrote:Hey, I have that game with the energy recover cheat enabled.
I'm really tempted to try the Tape Dump program, but what should I do with the resulting wave or mp3 file?
The convert tool I found is DOS only, does a Linux tool exists or I should run it on DOSBox or DOSEmu?
Anyway, there is a newer version of KCS with a Windows console version too: http://www.ballyalley.com/program_downl ... tools.html
Re: Help fix a pirate Rockman 3
Looks like some weird thing is going on...
When I change Tapedump with this Rockman, it freezes.
I'm testing with other game right now and all seems fine.
By the way, I'm using Tapedump's MMC1 hack, since it was easier to me to repro.
Could you please do a UNROM (mapper 02) version?
Thanks in advance!
When I change Tapedump with this Rockman, it freezes.
I'm testing with other game right now and all seems fine.
By the way, I'm using Tapedump's MMC1 hack, since it was easier to me to repro.
Could you please do a UNROM (mapper 02) version?
Thanks in advance!
Re: Help fix a pirate Rockman 3
Fisher wrote:I'll sure give minimodem it a try!
Thanks for the info!!
As promissed, the pinout I could get: I discovered I have other game with the same mapper chip: I think this is the next to be dumped!
Re: Help fix a pirate Rockman 3
zxbdragon wrote:
I could suscessfully dump Solbrain.
It's CRC32 is 3683552b
Md5sum is 7de878f798e30899d62fdce07f099fc0
Had it already beem dumped??
I just don't know how to consult the dumped database, if it ever exists...
I used Tapedump's default options, just selected the mapper blindly (my repro is having trouble with the CHR RAM) switched the cartridge and pushed start.
It took about 2h and 45min!!
Next I'll try the pirate Rockman, but the mapper may be even deffective or has issues.
Can someone give me some technical advice?
Edit: I managed to start dumping the pirate Rockman.
Unfortunatelly, I got a small power outage.
The PC was kept on, but the console not.
I got a ~15kB file with a nice ines header: Looks like the first PRG ROM is having problems...
Or, there's something nasty with the mapper, since the Ninja Gaiden 2, that uses the same chip,
Edit2: Ninja Gaiden 2 dumped!!
CRC32: 37b811db
md5sum: e14bacec2e6edf5506d20866015280f1
Re: Help fix a pirate Rockman 3
dump full data to me;Fisher wrote:zxbdragon wrote:
I could suscessfully dump Solbrain.
It's CRC32 is 3683552b
Md5sum is 7de878f798e30899d62fdce07f099fc0
Had it already beem dumped??
I just don't know how to consult the dumped database, if it ever exists...
I used Tapedump's default options, just selected the mapper blindly (my repro is having trouble with the CHR RAM) switched the cartridge and pushed start.
It took about 2h and 45min!!
Next I'll try the pirate Rockman, but the mapper may be even deffective or has issues.
Can someone give me some technical advice?
Edit: I managed to start dumping the pirate Rockman.
Unfortunatelly, I got a small power outage.
The PC was kept on, but the console not.
I got a ~15kB file with a nice ines header: Looks like the first PRG ROM is having problems...
Or, there's something nasty with the mapper, since the Ninja Gaiden 2, that uses the same chip,is dumping normally right now.
Edit2: Ninja Gaiden 2 dumped!!
CRC32: 37b811db
md5sum: e14bacec2e6edf5506d20866015280f1
4325692@qq.com
Re: Help fix a pirate Rockman 3
Wouldn't be easier to just PM it to you?zxbdragon wrote:dump full data to me;
I'm dumping the deffective Rockman 3.
Finally the dumping process is working.
The famiclone I'm using had a problem that powered it off and on quickly when I connected the cartridge. Very weird!!
I'll wait for it to finish and send it too.
Re: Help fix a pirate Rockman 3
working,ok.Fisher wrote:Wouldn't be easier to just PM it to you?zxbdragon wrote:dump full data to me;
I'm dumping the deffective Rockman 3.
Finally the dumping process is working.
The famiclone I'm using had a problem that powered it off and on quickly when I connected the cartridge. Very weird!!
I'll wait for it to finish and send it too.
Re: Help fix a pirate Rockman 3
Yes!!
Finally I could dump Rockman 3 and confirmed that it sure has some problem.
I need to find if it's the 1st rom bank that's bad or the mapper IC.
I'll post the PRG and CHR CRC32 tomorrow, individualy.
Finally I could dump Rockman 3 and confirmed that it sure has some problem.
I need to find if it's the 1st rom bank that's bad or the mapper IC.
I'll post the PRG and CHR CRC32 tomorrow, individualy.
Re: Help fix a pirate Rockman 3
I think 74 ic bad or first PRG bad.