- Added M_Tee's screenshots
- Put the title screen under control of the builder, as opposed to hardcoding it in the menu binary. This means all three builds (the whole thing for emulators and the two partial builds for PowerPak) get distinct title screens.
- PowerPak partial builds make thematic sense, and section titles in the whole thing reflect it
- Added Sinking Feeling and Wrecking Balls
- Updated Cheril the Goddess to 1.2
- Updated Wo xiang niao niao to 1.2
- Updated Filthy Kitchen to build0209
- Updated Super Tilt Bro. to the version with AI
- Updated Rock Paper Scissors Lizard Sbock to version 6
- Some games will not run correctly in FCEUX prior to r3339
But it's been a slow process because of several other demands on my time over the past week. These include increased hours at my day job, continued maintenance on a prior paid NES project, multiple birthday parties, outdoor exercise on those few days when the weather in my city isn't cold, wet, or excessively windy, and a roommate who likes to listen to progressive political talk for hours on end at a distractingly loud volume to laugh at U.S. President Donald Trump and insists on vocally sharing both her outrage at successes of the Republican Party and her Schadenfreude at its failures with me.
If only "orange skin, red ball cap, and hair that looks like a bad wig" still meant this fella:
Bumpus Wobbleworks, © Hasbro
Remaining things that I believe only I can do:
- Exit patch each game appropriately for its mapper
- Explain what's confusing about the map screen in Goddess
- Test for delayed $00 writes in FCEUX <= r3338 (e.g. 2.2.2 and 2.2.3)
- Integrate JRoatch's coredump patch
- Integrate JRoatch's other toys into 240p Test Suite build process
- Continue to look for updated versions in all project threads
- Write descriptions for all activities
- Build FCEUX for Windows from SVN, as the interim build is r3338, and the first revision that can correctly run CNROM games in an Action 53 (mapper 28) multicart is r3339