Thank you all for your feedback.
Continue Used GlitchThis error wasn't occurring in earlier builds. We'll fix that.
Dying in the Spawn PointsThis is an issue we've struggled with. Currently, if the player is climbing, they will not die (only not be allowed to climb further down). In later stages, it will be important that the player die if they fall past the bottom of the screen. But, I also notice a lot of players starting the game by dying accidentally, and that's obviously something we should prevent.
Would having the players automatically grab their ropes if they're falling be the best solution?Dropping from PlatformsThere is an earlier stage where it can be forced upon the player in a safe location. Level design is something I'm particularly looking for feedback on, as this was my first time doing level design, and I did all 54 for the game. Similar responses of making something easier / more apparent the first time it is presented have already led to earlier revisions (making the diamond easier to trigger in the first stage and providing an area where the player can jump from rope-to-rope before needing to do so over spikes)
Displaying Progress to the PlayersThis is what we have so far, I don't know what more we could do:
- The displayed "depth" begins at 384 m. and decreases by 16 m. each time the player ascends to a new screen. In this way, we're using depth to label the stages, and by having it decrease, I had imagined that reaching 0 m. would be seen as the goal.
- Every 6 screens, there's a palette and BGM change.
- There's a bonus stage triggered after collecting 8 diamonds. (One hidden on each stage, so could occur as frequently as every 8 stages)
In the full game:
After 24 stages, there's a mid-game cutscene (a fake ending, since the player has reached ground level), and then the location changes from mines to a tower, "depth" changes to "height" and the game continues (palette and BGM change every 6 screens as the player works toward the top of the tower, which is as exactly tall as the mines are deep.
Other Feedback and BugsWill pass them on to the programmer. Keep them coming.
