The same reason why we have dumps of PAL games, even though they are often inferior to their NTSC counterparts: preservation.NewRisingSun wrote:What's the point of producing seprate rips from PAL versions? They're either the unchanged code that as a consequence plays slower and at a slightly lower pitch, or half-heartedly adjusted code that tries to imitate the NTSC original.
Could as well rip it from the NTSC (USA) prototype of the game.rainwarrior wrote:When I made the Mr. Gimmick PAL rip, I discovered that the music playback was designed for 60 Hz, and had a simple piece of code to double ever 5th frame, so I kinda think it would be worth having an NTSC 2A03-only NSF version of that soundtrack, even though it was never released that way. Would just have to transplant some NTSC DPCM into it, and disable the doubling code.