tokumaru wrote:
Let me get this straight: this is hack, not a homebrew, right? The Action 52 games are notoriously glitchy, and you can't simply make bad physics and collision detection good, those systems are badly designed at the core. If you want the game to be good, you'd be better off coding it from the ground up in a way that doesn't suck. The graphics are cool, and it looks like this could be a good game if it wasn't so glitchy and slow.
Perhaps this is what I can do is transfer the graphics and change the level design. In fact, I have ideas for other games that also need improvement.

P. S. Wizards killed from this way because I had to move the sprites to standing normally on solid blocks, not hanging in the air like in original game.
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See my hacks on Romhacking.netI added level configs for
102 NES games in
CaD Editor