It looks both vivid and clear! That's great! The platforming action was really solid. Adding new challenge elements and mechanics will support the player's interest throughout the extended length of the game. Congrats on the continuation, i'm sure it'll be a gem to the nes library.
The mountain mock-up looks wonderful and I love how vibrant it appears. Although, the pill bugs don't look to be of the same quality as the rest of the art. Don't get me wrong, they look good, just not as good as the plants. I understand it's only a mock-up and still being worked on but just thought I'd make a mention of it.
Anyway, I look forward to seeing it in game, seeing it come to life. Good luck!
Translation: Are you also considering a PC release on Itch?
Good question tepples. Yes, a PC release would accompany the physical release. Not, sure on which marketplaces at this time though. I updated the release notes in the original post.
FrankenGraphics wrote:Since the sky is represented in the subpalette used by the rock/dirt blocks, i have a suggestion if you have tiles and metatiles to spare.
I redrew it hastily so there would be lots of room for improvements, but it should illustrate the idea.
Thanks for the suggestion FrankenGraphics and demo image.
Updated first post with another mock. Unfortunately, the GIFs I have showing off progress with trampoline plants are too big to upload here, but you can check them out at twitter.com/cacciatc.