More NSF Requests

Discuss NSF files, FamiTracker, MML tools, or anything else related to NES music.

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shawnphase
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Re: More NSF Requests

Post by shawnphase »

yeah, after listening to the other tracks its pretty apparent it was meant to be like that but geez, what a mess on the ears. hell, even tridrops for snare hits in megaman songs bug me out now heh
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Karmic
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Re: More NSF Requests

Post by Karmic »

Thanks to SolarFOX for supplying these unlicensed games. Also, Color Dreams' ACTUAL last stand :p
Attachments
Bible Buffet.nsf
(32.25 KiB) Downloaded 329 times
solarfox rips.zip
(127.17 KiB) Downloaded 364 times
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MrNorbert1994
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Re: More NSF Requests

Post by MrNorbert1994 »

Experimenting with NES and Dendy speeds.

All in the same NSF?

Kudos for Karmic! : P
Attachments
Disney's Chip 'N Dale - Rescue Rangers 2 (NTSC) (SFX) (NES - Dendy).nsf
(16.17 KiB) Downloaded 330 times
Wolverine (SFX) (NES - Dendy).nsf
(16.27 KiB) Downloaded 326 times
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MrNorbert1994
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Re: More NSF Requests

Post by MrNorbert1994 »

A homebrew rip.
Attachments
NeSnake 2 (V1.3) (SFX).nsf
(32.12 KiB) Downloaded 328 times
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Karmic
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Re: More NSF Requests

Post by Karmic »

Another one. Hack of Adventure Island with original music.
Attachments
Kiddy Sun in Fantasia.nsf
(4.18 KiB) Downloaded 344 times
shawnphase
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Re: More NSF Requests

Post by shawnphase »

i love you guys, you rule so hard for doin these.
TheJuanCarlos64
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Re: More NSF Requests

Post by TheJuanCarlos64 »

https://www.youtube.com/watch?v=Efg1vYbGvTg
http://www.pouet.net/prod.php?which=70394

This one. I can rip this? This is from the last week.

This song from the author made by "response"
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Karmic
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Re: More NSF Requests

Post by Karmic »

TheJuanCarlos64 wrote:https://www.youtube.com/watch?v=Efg1vYbGvTg
http://www.pouet.net/prod.php?which=70394

This one. I can rip this? This is from the last week.

This song from the author made by "response"
Attachments
Mordsdicht.nsf
(7.19 KiB) Downloaded 335 times
shawnphase
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Re: More NSF Requests

Post by shawnphase »

free breakfast on sunday? come a fuck? makes me wanna go!

this dendy speed with the wolverine sounds much better, i gotta say.
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Karmic
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Re: More NSF Requests

Post by Karmic »

More pirates from SolarFOX, and two more games w/ SFX.
Attachments
solarfox rips 2.zip
(53.21 KiB) Downloaded 338 times
RodLand.nsf
(32.11 KiB) Downloaded 318 times
Terminator.nsf
(23.75 KiB) Downloaded 319 times
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B00daW
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Re: More NSF Requests

Post by B00daW »

Here's za909's Music Generator to work on most players now. :) Thanks to rainwarrior and MrNorbert1994. Learning this stuff is fun. :)
Attachments
Music Generator.nsf
Fixed version.
(390 Bytes) Downloaded 382 times
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Karmic
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Re: More NSF Requests

Post by Karmic »

Fixed an oversight in Rodland. The tune used memory $10 as a random generator for the arp in tune 15, which was not being changed, so the arp sounded static and crap.
Also added the JP version.
Attachments
Yousei Monogatari RodLand.nsf
(32.1 KiB) Downloaded 311 times
RodLand.nsf
(32.12 KiB) Downloaded 318 times
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Karmic
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Re: More NSF Requests

Post by Karmic »

The 100% complete rip of Battletoads, with the PCM title and victory tunes, pause tune, sfx, and PCM sfx.
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Battletoads.nsf
(31.56 KiB) Downloaded 358 times
Rahsennor
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Re: More NSF Requests

Post by Rahsennor »

Karmic wrote:The 100% complete rip of Battletoads, with the PCM title and victory tunes, pause tune, sfx, and PCM sfx.
Thank you, good sir! I've been waiting for a proper rip of this game.

Now if I could just figure out why it plays way too fast in my NSF player... and only my NSF player. It does the same thing on your Skate Or Die 2 rip. What are you using for timing on the PCM tracks?
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Karmic
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Re: More NSF Requests

Post by Karmic »

Rahsennor wrote:
Karmic wrote:The 100% complete rip of Battletoads, with the PCM title and victory tunes, pause tune, sfx, and PCM sfx.
Thank you, good sir! I've been waiting for a proper rip of this game.

Now if I could just figure out why it plays way too fast in my NSF player... and only my NSF player. It does the same thing on your Skate Or Die 2 rip. What are you using for timing?
It's the typical trick where APU frame IRQs are used to simulate the 60Hz PPU frame NMI. Both use non-returning play.
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