Progress Thread - Wolfling

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Lazycow
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Progress Thread - Wolfling

Post by Lazycow » Sun Jun 25, 2017 2:25 am

Hi, I am happily announcing a Zolionline-Lazycow cooperation for the 2017-compo.

planned features:
- It should be a 64k-UNROM with CHR-RAM. (it's ok to use CHR-RAM, isn't it?)
- horizontal scrolling
- 16x16 pixel tiles, but collision detection for 8x8-pixel blocks (8x6, 8x4, 8x2 blocks are possible, too)
- heroine is a werewolf (or is she a wolfwere?)

screenshots:
Image

The 1st test animtion:
Image
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wolfling14-nes.zip
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Last edited by Lazycow on Mon Jan 07, 2019 12:44 pm, edited 9 times in total.

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FrankenGraphics
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Re: Changeling

Post by FrankenGraphics » Sun Jun 25, 2017 2:39 am

First off, nice wolf animation! It's also good to see something out of the ordinarie on the nes regarding hit detection / slope elevation.

Secondly, this. :mrgreen:
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tepples
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Re: Progress Thread - Changeling

Post by tepples » Sun Jun 25, 2017 8:04 am


dullahan
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Re: Progress Thread - Changeling

Post by dullahan » Sun Jun 25, 2017 10:05 am

Impressive camera movement. I look forward to more updates!

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FrankenGraphics
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Re: Progress Thread - Changeling

Post by FrankenGraphics » Sun Jun 25, 2017 11:10 am

The scrolling looks great - but be advised of the potential frustration when a player character is closer to the end of screen it is walking towards than the other. Generally, you want the camera to catch up quick enough to prevent unfair hits.
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Sumez
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Re: Progress Thread - Changeling

Post by Sumez » Mon Jun 26, 2017 3:26 am

Loving the animations! Really solid work.

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rainwarrior
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Re: Progress Thread - Changeling

Post by rainwarrior » Mon Jun 26, 2017 12:04 pm

Cool! Looking forward to seeing more.
FrankenGraphics wrote:The scrolling looks great - but be advised of the potential frustration when a player character is closer to the end of screen it is walking towards than the other. Generally, you want the camera to catch up quick enough to prevent unfair hits.
The character literally runs offscreen, I'd assume this GIF isn't supposed to be representative of a gameplay camera.

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FrankenGraphics
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Re: Progress Thread - Changeling

Post by FrankenGraphics » Mon Jun 26, 2017 12:18 pm

Yeah, the gif canvas is 192x88 pixels so it's not representing the full screen width.
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Myask
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Re: Progress Thread - Changeling

Post by Myask » Thu Jun 29, 2017 4:33 pm

Classically, changelings are children swapped out by the Fair Folk. I suppose multiple recentish pop-culture things have used them as shapeshifters instead, though (Star Trek: DS9, MLP:FiM).

Lovely, smooth animation- except for the transformation. Reminds me of a much-better-rendered Milon.

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Lazycow
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Re: Progress Thread - Changeling

Post by Lazycow » Fri Jul 07, 2017 2:01 am

"There wolf! There castle!" :) Will there be a castle in Changeling? I don't know...

Yes, the start of the scrolling has been a bit late. (good point) I think I could improve it a bit. But when it reacts too fast, it will lose its smooth movements. (it's a balance act)

Yes, the morph-anim could be improved. Currently, the morph just recycles animation frames from other movements. Anyway, ALL graphics are test-graphics only to check out the gameplay!

Image
Testing charged attacks for Ling as wolf. (test-dummy-enemies only)
Should it be possible for Ling in human form to attack?

Rahsennor
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Re: Progress Thread - Changeling

Post by Rahsennor » Fri Jul 07, 2017 8:08 pm

Lazycow wrote:Yes, the start of the scrolling has been a bit late. (good point) I think I could improve it a bit. But when it reacts too fast, it will lose its smooth movements. (it's a balance act)
Try this: instead of scrolling toward the player, scroll toward a point in front of the player. Either a fixed distance in the direction they're facing, or position + velocity*N for some fixed value of N. The smoothing you already have should take care of the rest.

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Lazycow
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Re: Progress Thread - Changeling

Post by Lazycow » Mon Jul 24, 2017 12:25 pm

@Rahsennor: Hm... I think my formula for prescrolling does not consider the velocity... Nice hint, I might give it a try! :)

Image
update: As only moonlight turns a wolfwere into a werewolf (?!?), the gameplay's a bit too boring when Ling is unable to fight. So I gave her some kickboxing abilities.
I also made some tests with throwing daggers, but that somehow felt wrong. (also, silver daggers are dangerous, aren't they?)

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FrankenGraphics
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Re: Progress Thread - Changeling

Post by FrankenGraphics » Mon Jul 24, 2017 12:45 pm

Looks really cool.
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Re: Progress Thread - Changeling

Post by na_th_an » Tue Jul 25, 2017 12:57 am

Awesome animation.
I wonder how many patterns are currently in use. It's so smooth!

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Lazycow
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Re: Progress Thread - Wolfling

Post by Lazycow » Tue Jul 25, 2017 12:02 pm

There're 19 animation frames for the girl (8 frames for running). She's 16x20 pixel -> 114 sprite images (or a little bit less, because some sprites can be reused)
There're 12 animation frames for the wolf (6 frames for running). Wolf's 24x14 pixel -> 72 sprite images

New working title for the game: "Wolfling"

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