It is currently Tue Dec 12, 2017 6:45 pm

All times are UTC - 7 hours





Post new topic Reply to topic  [ 25 posts ]  Go to page Previous  1, 2
Author Message
PostPosted: Sun Aug 20, 2017 7:55 pm 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19335
Location: NE Indiana, USA (NTSC)
My cousin is making Nova the Squirrel and has put its source code on GitHub.


Top
 Profile  
 
PostPosted: Mon Aug 21, 2017 4:02 am 
Offline
User avatar

Joined: Tue Aug 08, 2017 1:25 pm
Posts: 20
tepples wrote:
My cousin is making Nova the Squirrel and has put its source code on GitHub.

Damn man! Its awesome! You know, this night i exactly look at his game, but i don't see source code in this forum. Realy cool side scroll, thank you and your cousin!))


Top
 Profile  
 
PostPosted: Mon Aug 21, 2017 4:14 am 
Offline
User avatar

Joined: Tue Aug 08, 2017 1:25 pm
Posts: 20
tepples wrote:
My cousin is making Nova the Squirrel and has put its source code on GitHub.

Oh, I saw that it's C language. I know this language but I wanna to make it in assembler((


Top
 Profile  
 
PostPosted: Mon Aug 21, 2017 4:15 am 
Offline
User avatar

Joined: Tue Aug 08, 2017 1:25 pm
Posts: 20
I'll give you .nes file of my game to better understending for you what happens with my game


Attachments:
controller.nes [24.02 KiB]
Downloaded 19 times
Top
 Profile  
 
PostPosted: Mon Aug 21, 2017 6:12 am 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19335
Location: NE Indiana, USA (NTSC)
TeMaToS wrote:
tepples wrote:
My cousin is making Nova the Squirrel and has put its source code on GitHub.

Oh, I saw that it's C language. I know this language but I wanna to make it in assembler((

Which files are in C? The entire src folder (the game itself) is in assembly language, though some of the processes to convert things like images or audio to a format usable by the engine use tools written in C or Python that run on the PC when the game is built.


Top
 Profile  
 
PostPosted: Mon Aug 21, 2017 8:30 am 
Offline
User avatar

Joined: Tue Aug 08, 2017 1:25 pm
Posts: 20
tepples wrote:
TeMaToS wrote:
tepples wrote:
My cousin is making Nova the Squirrel and has put its source code on GitHub.

Oh, I saw that it's C language. I know this language but I wanna to make it in assembler((

Which files are in C? The entire src folder (the game itself) is in assembly language, though some of the processes to convert things like images or audio to a format usable by the engine use tools written in C or Python that run on the PC when the game is built.

Oh, grate. But how to compile this game? Can you tell me that please?

I believe that there is a side scrolling system writed by hends, without allready created programs.


Top
 Profile  
 
PostPosted: Mon Aug 21, 2017 9:57 am 
Offline
User avatar

Joined: Fri Feb 27, 2009 2:35 pm
Posts: 215
Location: Fort Wayne, Indiana
TeMaToS wrote:
Oh, grate. But how to compile this game? Can you tell me that please?

With ca65 and ld65 on the path, run mk.bat. I think the only C parts are the level editor, dialog compiler and table creator.


Top
 Profile  
 
PostPosted: Mon Aug 21, 2017 1:42 pm 
Offline
User avatar

Joined: Tue Aug 08, 2017 1:25 pm
Posts: 20
NovaSquirrel wrote:
TeMaToS wrote:
Oh, grate. But how to compile this game? Can you tell me that please?

With ca65 and ld65 on the path, run mk.bat. I think the only C parts are the level editor, dialog compiler and table creator.

Hey!) I'ts you make Nova The Squirrel?)
Yes, I try to open this file, but in the window i see writes: "ca65" is not internal/external command. It's mean that I need to install ca65?


Top
 Profile  
 
PostPosted: Mon Aug 21, 2017 1:45 pm 
Offline
User avatar

Joined: Tue Aug 08, 2017 1:25 pm
Posts: 20
NovaSquirrel wrote:
TeMaToS wrote:
Oh, grate. But how to compile this game? Can you tell me that please?

With ca65 and ld65 on the path, run mk.bat. I think the only C parts are the level editor, dialog compiler and table creator.

Looking at your game and manual in nesdev i think that I understand my problem. It's could consist in column drawing, i drow only one column when it's devide by 8, and I need to make two columns becose it better to align tiles with atributes. Ma be it's help to someone)


Top
 Profile  
 
PostPosted: Tue Aug 22, 2017 10:35 am 
Offline
User avatar

Joined: Tue Aug 08, 2017 1:25 pm
Posts: 20
HEY ALL GUYS!
I SOLVE MY PROBLEM!!
AMA MAZA-FAZA GENIOUS!!!

Ok, believe that my reply help to someone. The problem existed in deviding scroll by 8. In bunnyboy tutorial, the sample code has side scrolling system only when character always go right. So I sink that only removing increment of scroll to move button will gives a needeble effect. But it was wrong thing. Becouse you need to do increment in two places:
1) when the scroll get the 0 positions, becouse it makes always switching between NT.
2) Is when scroll divide by 8 to check new column, you must to increment scroll to or to disable infinity column drawings.

Thats all:)
Thanks for all you guys, who try to help me))))
It's realy awesome to speak with like-mind people!))


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 25 posts ]  Go to page Previous  1, 2

All times are UTC - 7 hours


Who is online

Users browsing this forum: Google Adsense [Bot] and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group