BooLogic

A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.

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never-obsolete
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BooLogic

Post by never-obsolete »

This topic reminded of something I started on years ago, but never actually developed into a game. I post it here if anyone wants to finish it or just as a reference. Assembles with asm6.

Code: Select all

D-Pad:  move cursor around
B+up:   cycle to next tile
B+down: cycle to previous tile
A:      place tile
Select: clear tile
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. That's just like, your opinion, man .
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Ryoga
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Re: BooLogic

Post by Ryoga »

What was the initial goal of your project? Create a basic digital electronics simulation software or make a game similar to the android game of the topic that you have linked?

In any case I think that with the initial version of your project you could get a NES port of the android game "Circuit Scramble".
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Re: BooLogic

Post by never-obsolete »

Something similar to the one in the link, though I had wanted to simulate it a little more than that game appears to. The goal was that each puzzle could have any number of valid solutions.
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Re: BooLogic

Post by Ryoga »

never-obsolete wrote:Something similar to the one in the link, though I had wanted to simulate it a little more than that game appears to. The goal was that each puzzle could have any number of valid solutions.
I was testing the android game and it's not bad. Although you're right, the number of solutions for each puzzle is limited.
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Re: BooLogic

Post by Bregalad »

At least one regular user won't like this game/demo.
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Re: BooLogic

Post by never-obsolete »

Bregalad wrote:At least one regular user won't like this game/demo.
:D
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Re: BooLogic

Post by Ryoga »

I was thinking a bit about how to take advantage of the source code of the game that you had linked. It occurs to me that apart from making the game have more variety in the resolution of the puzzles presented by the android game, it would be good to be able to select which line is + V or -V to change the connection lines between logical gates, precisely to give more options to the player and make the puzzles more complete.

This can be exemplified in phase 3 of the game T2: Judgment Day for GameBoy.

https://www.youtube.com/watch?v=ROnIw4fVS3s&t=248s
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