Fisher wrote:You must find your way to defeat an evil empire army by finding itens, specially the 3 swords and it's accessories.
There are some quests that I've found interesting and even got stuck thanks to the language barrier back in the day.
Well, now there's the question: Are you just doing static quests? Or is the story actually updating as you go along?
For example, in "Final Fantasy", you have to save a village from pirates. But the thing is: This is not an event that is shown live. The pirates don't suddenly attack while you're in the village. Instead, you enter the village and the people tell you that pirates are here. So, you find that one pirate NPC that you talk to and you fight him and that's it.
There no sense of immediateness. The situation looks like the pirates have been there forever.
Unfortunately, that's the case with most of these games. You talk to a random person and she tells you that her brother got lost in a cave. So, you go and rescue him.
But not only is this plot completely unrelated to your main quest. It's also a static event: The brother getting lost is not something that happens due to any other events that happened before. It's just a static situation. Basically as soon as you start the game, the brother is already missing.
In "Final Fantasy Adventure" when Amanda gets missing, it's because the bad guy threw you off his airship while you were carrying the special amulet. Amanda stole it from you and then went missing.
Later, you find out that she stole the amulet because her brother was turned into a bird by some local tyrant. And he demanded the amulet to turn her brother back.
When she gave it to him, he didn't keep his word, so she now must find a tear of the Medusa to turn her brother back. So, you find her in the cave.
You defeat the Medusa with her, but she gets bitten by the Medusa and turns into a medusa herself. You have to kill her before she becomes a monster.
Then you go to the brother and transform him back and fight the local bad guy. But his eagle has already broght the amulet back to the main bad guy, so your adventure continues.
And when monsters occupy a city, it happens right in the moment when you yourself are in that city: First it's peaceful, then you enter a temple, then some guy comes to you and says they're under attack.
And the attack isn't random, but it's because you have the girl with the amulet with you and the bad guy is looking for that very girl, so it was your presence that made the monsters attack in the first place.
This kind of plot feels alive. Like a real on-going story where actions have consequences.
In most adventure games, you're a neutrum in a static world full of open quests. And then you simply do these quests one after another.
But "Final Fantasy Adventure" is a real story with real actions and consequences. You and the bad guy are constantly interacting with each other.
That's what I was looking for on the NES. But since I didn't find such a game, I'm doing my own.