And programming! Multi-talent!tokumaru wrote:FrankenGraphics appears to be the really skilled one, with talent for both graphics and sound!
For Gimmick! this is confirmed in interviews though. It was a project that tried to focus on perfecting the action game genre and it was decided that the composer needed more channels for chords, so the 5B was designed for the game (hmm can't find the links to the interviews at the moment).Bregalad wrote:That's a very quick conclusion. This statement on WP should be taken with distance, you should look at the source, the context in which this was said, etc... Also it does not mean the CV3 soundtrack was composed for VRC6 first. Maybe it was still composted for plain 2A03 first and then they decided to test having extra audio and designed the chip.FrankenGraphics wrote: In other words, the chip was made for the game, rather than the game for the chip.
They also had experience in CV2 where the jap version uses FDS sounds while the NES version had one less channel, and they did it well (the NES version actually sounds a little bit better).
Zelda II is an example of a game where the NES version has arguably better music than the FDS version. The battle theme is much better in the NES version. Although it doesn't really sound like a battle theme anymore, which also probably is the purpose as it's not only used in encounter screens.
But the FDS sounds are only used for the title screen music (which is great in both versions) and sound effects, so it isn't really the FDS' fault.
Another game with excellent music that I don't think has been mentioned yet is Ai Senshi Nicol. The first stage BGM is great.