Hyperbeatz - Rhythm Game

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CardboardBox
Posts: 3
Joined: Thu Feb 25, 2021 7:55 pm

Hyperbeatz - Rhythm Game

Post by CardboardBox » Mon Apr 19, 2021 10:44 am

Download:
hyperbeatz_v1.0.2.nes
(40.02 KiB) Downloaded 62 times
I've been working on this on & off since late December. It's a DDR-like rhythm game played with d-pad, A and B.
music_001.png
music_001.png (2.71 KiB) Viewed 5185 times
Features:
- 16 originally composed songs
- 3 difficulties per song
- 2 player support (press start on P2 controller in song selection screen to join)
- adjustable note scroll speed (press select on song selection screen to change)
- secret code to increase song speed (unlocked by beating the hardest chart)
- Fits on a 40KiB mapper 0 cart

Secret Codes (Highlight to view, or discover in-game by passing certain charts):
- Boost Mode: left right b b up down b b
- Wacky Mode: right b up b left b down b

This is still a work in progress. A few things I'm considering adding are:
- Adjustable audio offset to account for latency of different setups (e.g. when I play on Mesen, the audio feels about 4-5 frames late)
- Add song info on the P2 side when in 1-player
- Revamped song selection screen
- Different gameplay background per difficulty
- Scripted effects within songs (e.g. note palette changes, accelerating/decelerating notes, notes move side-to-side, screen shake) EDIT - this is in progress.
- Save scores and settings on battery-backed RAM (though I think this would mean I lose compatibility with mapper 0? :cry: )

Let me know what you think :D

Edit: Updated ROM with minor graphical changes.
Edit2: Implemented a secret code to unlock "Wacky Mode" which adds scripted effects, currently only implemented in the first 4 songs.
Last edited by CardboardBox on Sun Apr 25, 2021 7:08 pm, edited 4 times in total.

gorghAgenda
Posts: 7
Joined: Sun Dec 06, 2020 3:19 am

Re: Hyperbeatz - Rhythm Game

Post by gorghAgenda » Tue Apr 20, 2021 2:02 am

seems very nice, could you please upload video on YT?

Rolypoly890
Posts: 1
Joined: Tue Apr 13, 2021 6:22 am

Re: Hyperbeatz - Rhythm Game

Post by Rolypoly890 » Tue Apr 20, 2021 5:35 am

Is there any reason why A/B still have arrows like the dpad directions, just different looking arrows? In the moment muscle memory makes it quite hard to distinguish between them so a lot of left/right gets mixed up with A/B.

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Tuï
Posts: 10
Joined: Sun Apr 26, 2020 8:12 am

Re: Hyperbeatz - Rhythm Game

Post by Tuï » Wed Apr 21, 2021 3:19 am

love it! nice tunes

CardboardBox
Posts: 3
Joined: Thu Feb 25, 2021 7:55 pm

Re: Hyperbeatz - Rhythm Game

Post by CardboardBox » Wed Apr 21, 2021 5:45 pm

Rolypoly890 wrote:
Tue Apr 20, 2021 5:35 am
Is there any reason why A/B still have arrows like the dpad directions, just different looking arrows? In the moment muscle memory makes it quite hard to distinguish between them so a lot of left/right gets mixed up with A/B.
I did some tweaking to note appearance and came up with this. When I originally tried putting letters on A & B buttons I found the letters were illegible when animated & in motion, but using darker colors with a white outline seems to fix that.

ROM is updated with this change.
Attachments
hyperbeatz_v1.0.1_001.png

calima
Posts: 1351
Joined: Tue Oct 06, 2015 10:16 am

Re: Hyperbeatz - Rhythm Game

Post by calima » Wed Apr 21, 2021 11:39 pm

Why are the colors of the same symbol changing? One symbol should always be one color, color-coding is an additional visual cue.

If the alternative appearance gives more points or whatever, display it with a thicker border, etc.

tepples
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Location: NE Indiana, USA (NTSC)
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Re: Hyperbeatz - Rhythm Game

Post by tepples » Thu Apr 22, 2021 2:46 pm

Traditionally in Dance Dance Revolution, red or orange means on the beat, and blue means on the eighth note.

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Goose2k
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Re: Hyperbeatz - Rhythm Game

Post by Goose2k » Sat Apr 24, 2021 9:00 pm

Well done!

Would be fun to include some songs for other homebrew games!

bhall408
Posts: 3
Joined: Fri Apr 03, 2020 1:02 pm

Re: Hyperbeatz - Rhythm Game

Post by bhall408 » Fri Apr 30, 2021 12:05 pm

This game is hot!

Love (and appreciate) that the music is all original.

Some feature requests..
- Would be nice to have visual indicator of which levels you have already completed (which works well with auto-save emulators)
- Similarly, perhaps a visual indicator for which ones have not been played at all (so 3 states, never played, never finished, finished at least once)

If you have not already done a video, I did see a request for that above. I could make a video with stereo sound if you like (the emulator I work on will pan the 5 channels across a spread).

Brian

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