I updated the list with the NSFColl.zip file contents from Kevin Horton's site:
http://www.angelfire.com/nc/ugetab/NSFList.txt
It wasn't really hard to compile. I used Excel's web page importing feature to handle the tables, and just copied the names to the document(paste special>unformatted text). For NSFColl.zip, I just used cmd, browsed to the unzipped archive, and did a 'dir /B /S > NSFColl.txt', and trimmed out the folder names and the path. A bit of minor formatting with a free word processor removed excess spaces before and after the names in the whole document. It wouldn't be hard to completely redo a section the next time it needs to be updated.
Also, since it would feel like a waste just to include that info...
I don't know how much help, if any, this will be...but here's a few codes that may lead to the games being more rippable, and at least, provide the music through codes and an FCE emulator...
Bases Loaded 1 Title Screen Music(Uses a set of addresses to load pre-assigned values. Needs bankswithing, which I can't handle yet. Should use a JMP (Q), with an array of values to load, so the jump can be done):
8A8E 45
8A8E 5C
8A8E 6E
8A8E 80
8A8E 9C
8A8E B3
8A8E DC
8A8E F3
8A8E 05
8A8F CD
8A8E 17
8A8F CD
8A8E 29
8A8F CD
8A8E 40
8A8F CD
8A8E 60
8A8F CD
Bugs Bunny Crazy Castle Title Screen Music(Couldn't find the right Init address):
8114 ??
Monopoly Title Screen Music(Couldn't find the right Init address):
A87C ??