More NSF Requests
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- Doommaster1994
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- Doommaster1994
- Posts: 162
- Joined: Mon Jun 21, 2010 10:23 pm
- Location: Seattle, WA
- Contact:
- Doommaster1994
- Posts: 162
- Joined: Mon Jun 21, 2010 10:23 pm
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- rainwarrior
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There is no standard for assignment of intellectual property in a game deal.
In general, whomever funds the game will have the leverage when making the deal to get the rights to everything. Usually this is a publisher, but occasionally development of a game is self (or otherwise) funded. Even when funded by a publisher, it is not uncommon to find agreements where the developer retains some of the rights.
Sometimes, but especially in the cross platform case, the game has multiple publishers. A variety of things could have happened here. Most likely one of the port publishers has struck a deal with the rights holder for a license to make and distribute that port. Very often they will hire the original developer to do this, but not always.
In general, all material produced for a game is done as "work for hire", meaning its rights are immediately assigned to the developer who hired them (who may reassign them to the publisher). This makes it a lot easier for the developer to ensure there are fewer problems when working out rights deals.
So, the short story is usually the publisher owns it. Sometimes the developer owns it. In some rarer cases, the artist himself may own it.
In general, whomever funds the game will have the leverage when making the deal to get the rights to everything. Usually this is a publisher, but occasionally development of a game is self (or otherwise) funded. Even when funded by a publisher, it is not uncommon to find agreements where the developer retains some of the rights.
Sometimes, but especially in the cross platform case, the game has multiple publishers. A variety of things could have happened here. Most likely one of the port publishers has struck a deal with the rights holder for a license to make and distribute that port. Very often they will hire the original developer to do this, but not always.
In general, all material produced for a game is done as "work for hire", meaning its rights are immediately assigned to the developer who hired them (who may reassign them to the publisher). This makes it a lot easier for the developer to ensure there are fewer problems when working out rights deals.
So, the short story is usually the publisher owns it. Sometimes the developer owns it. In some rarer cases, the artist himself may own it.
- rainwarrior
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In a case like Battletoads, the title screens of the various games are pretty clear on ownership.
Rare owns the copyright.
Tradewest is the primary publisher, to whom Rare has given what appears to be a fairly wide license to sell and distribute their game. Their name appears on every port of the game I've seen.
On various platforms other publishers are involved. For Nintendo, you would license Nintendo to take part of the sales, sell you cartridge materials, give your game the "official seal" and official recognition by Nintendo, etc. In the vast majority of cases, it is unlikely that Nintendo would take any ownership of the game's materials for a deal like this.
Anyhow, if it says "licensed to" this is an indication that the party it is licensed to does not own the rights. (It does mean they had some limited right to profit from it.)
Rare owns the copyright.
Tradewest is the primary publisher, to whom Rare has given what appears to be a fairly wide license to sell and distribute their game. Their name appears on every port of the game I've seen.
On various platforms other publishers are involved. For Nintendo, you would license Nintendo to take part of the sales, sell you cartridge materials, give your game the "official seal" and official recognition by Nintendo, etc. In the vast majority of cases, it is unlikely that Nintendo would take any ownership of the game's materials for a deal like this.
Anyhow, if it says "licensed to" this is an indication that the party it is licensed to does not own the rights. (It does mean they had some limited right to profit from it.)
The Blue Marlin
Sadly, one of my favorite NES games NSF i just realized is missing the "Noise" layer The Blue Marlin
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Custom zelda music by Wkter in NES format:
http://www.2shared.com/file/RY7aVRK7/House.html
http://www.2shared.com/file/E5lEX_l8/Gerudo.html
NSF files is not available. He said he used Famitracker v0.3.5 and NESASM.
And yet no FTM files is available. Wkter is available here:
http://nesdev.com/bbs/profile.php?mode= ... ile&u=3812
And he have more music that is only streamed and it's here:
http://www.youtube.com/watch?v=Tz--cgwxdAY
http://www.2shared.com/file/RY7aVRK7/House.html
http://www.2shared.com/file/E5lEX_l8/Gerudo.html
NSF files is not available. He said he used Famitracker v0.3.5 and NESASM.
And yet no FTM files is available. Wkter is available here:
http://nesdev.com/bbs/profile.php?mode= ... ile&u=3812
And he have more music that is only streamed and it's here:
http://www.youtube.com/watch?v=Tz--cgwxdAY
It clearly uses expansion sound.Jandazekon wrote:Custom zelda music by Wkter in NES format:
http://www.2shared.com/file/RY7aVRK7/House.html
http://www.2shared.com/file/E5lEX_l8/Gerudo.html
NSF files is not available. He said he used Famitracker v0.3.5 and NESASM.
And yet no FTM files is available. Wkter is available here:
http://nesdev.com/bbs/profile.php?mode= ... ile&u=3812
And he have more music that is only streamed and it's here:
http://www.youtube.com/watch?v=Tz--cgwxdAY
But do we really need random Famitracker songs in this thread? There's a whole board for that.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!