10.2.2.
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10.2.2.
To try to learn FamiTracker, I made a 2A03 arrangement of an old tracked piece that I had made years ago back when I was still heavily into DDR.
10.2.2. (ogg | ftm | original version)
What if anything could I have improved on?
EDIT: original version link is fixed
10.2.2. (ogg | ftm | original version)
What if anything could I have improved on?
EDIT: original version link is fixed
Last edited by tepples on Sat Mar 31, 2012 6:19 pm, edited 1 time in total.
There's a lot of games with really good soundtracks that don't use any vibrato.
But trying to come up with a list of them is hard, because when you go to verify the game, you can hear the vibrato
I believe that Rygar has no vibrato. Tons of other effects, but no vibrato.
Edit:
Went through the top 30 list.
I believe 6 of them don't use vibrato: Contra, Metroid, Faxanadu, Super Mario Bros 2, Castlevania 1, and Super Mario Bros 3.
But I'm guessing here from listening, not importing into Famitracker to confirm it.
But trying to come up with a list of them is hard, because when you go to verify the game, you can hear the vibrato
I believe that Rygar has no vibrato. Tons of other effects, but no vibrato.
Edit:
Went through the top 30 list.
I believe 6 of them don't use vibrato: Contra, Metroid, Faxanadu, Super Mario Bros 2, Castlevania 1, and Super Mario Bros 3.
But I'm guessing here from listening, not importing into Famitracker to confirm it.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!
Sounds cool, nothing in particular stood out to me as needing improvement. Newer one sounds better than the old one, but I kinda liked the noise in the intro of the original version.
About the vibrato stuff, it's definitely something subjective and depending on style (would suck if everyone's music sounded the same, right?). I mostly just wanted to point out that the Dragon Warrior series had some of my favorite NES music, and I think only 2 songs in the whole series had used vibrato (both on the triangle channel).
About the vibrato stuff, it's definitely something subjective and depending on style (would suck if everyone's music sounded the same, right?). I mostly just wanted to point out that the Dragon Warrior series had some of my favorite NES music, and I think only 2 songs in the whole series had used vibrato (both on the triangle channel).
Mega Man and Mega Man 2 used pitch vibrato extensively as well, and it was great.
The Capcom sound engine of that day did not support portamento (pitch slides between two notes), but they rewrote the engine in Mega Man 3 and it's been used since that. Portamento can add a lot to the style and make it sound more natural, but it is difficult to use it right.
(There are a few pitch slides in Mega Man 2, but they approximated it with heavy slow vibrato & cut notes.)
I think they added tremolo (volume vibrato) in Mega Man 4; used in e.g. Dust Man and Toad Man themes in the beginning.
The Capcom sound engine of that day did not support portamento (pitch slides between two notes), but they rewrote the engine in Mega Man 3 and it's been used since that. Portamento can add a lot to the style and make it sound more natural, but it is difficult to use it right.
(There are a few pitch slides in Mega Man 2, but they approximated it with heavy slow vibrato & cut notes.)
I think they added tremolo (volume vibrato) in Mega Man 4; used in e.g. Dust Man and Toad Man themes in the beginning.