A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.
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MottZilla
Posts: 2837 Joined: Wed Dec 06, 2006 8:18 pm
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by MottZilla » Wed Dec 07, 2011 3:01 pm
tokumaru wrote: Kreese wrote: Why does he lift his arm upwards when jumping?
Doesn't Mario do the same thing?
And Mega Man.
Ian A
Posts: 115 Joined: Sat Feb 27, 2010 8:32 am
Location: Maine
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by Ian A » Wed Dec 07, 2011 5:27 pm
Congratulations! Can't wait to play it!
dr_sloppy
Posts: 52 Joined: Mon Oct 27, 2008 2:48 pm
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by dr_sloppy » Wed Dec 07, 2011 7:55 pm
Seems like a very enjoyable game, however, as mentioned earlier in this thread, it'd be swell if the level of stiffness could be reduced somewhat.
Are you planning on releasing this game for free when finished?
albailey
Posts: 177 Joined: Thu Jul 13, 2006 3:15 pm
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by albailey » Fri Dec 09, 2011 7:33 am
Looks good.
Congrats and well done.
I am planning on doing something along the same feel, but your project is lightyears ahead of mine.
Al
tepples
Posts: 22708 Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
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by tepples » Fri Dec 09, 2011 8:01 am
"Catsle": Typo or pun?
Grumskiz
Posts: 79 Joined: Sat Mar 26, 2011 1:06 pm
Location: Germany
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by Grumskiz » Fri Dec 09, 2011 9:42 am
tepples wrote: "Catsle": Typo or pun?
I'd say it's a pun, since he also has that subtitle on the game's title screen which can be seen in one of his development videos.
It did however confuse me too at first..
GradualGames
Posts: 1106 Joined: Sun Nov 09, 2008 9:18 pm
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by GradualGames » Fri Dec 09, 2011 9:38 pm
Just to affirm what most have guessed, yes, it is in fact a pun. It stems from a germinal idea for a platformer game that I attempted to create when I was 14.
Here's a screen shot from the original attempt in QBasic (remember, I was a kid, so be nice)
Original Catsle screen shot
tepples
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by tepples » Sat Dec 10, 2011 5:31 am
Gradualore wrote: Here's a screen shot from the original attempt in QBasic (remember, I was a kid, so be nice)
Don't worry. The predecessor to LJ65 was written in QBasic, as was my first NES tile editor.
Kiokuffiib11@Yahoo.com
Posts: 26 Joined: Sat Sep 26, 2009 8:24 pm
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by Kiokuffiib11@Yahoo.com » Fri Dec 16, 2011 8:13 pm
I used to do some small programming as a kid in Q-basic. I couldn't do anything like that back then. It's quite good, especially considering it's Q-basic.
lazigamer
Posts: 23 Joined: Mon Oct 10, 2011 9:05 am
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by lazigamer » Fri Dec 16, 2011 10:22 pm
I'm not the only one who noticed Nomolos backwards is Solomon, right?
tepples
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by tepples » Sat Dec 17, 2011 8:05 am
Do not try this after watching
Bill and Ted 2 .
GradualGames
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by GradualGames » Wed Apr 25, 2012 5:46 pm
Nomolos: Storming the Catsle is finished and is currently in production. See the top of the thread for more info, including a link to the demo rom.
infiniteneslives
Posts: 2104 Joined: Mon Apr 04, 2011 11:49 am
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by infiniteneslives » Wed Apr 25, 2012 7:34 pm
WELL DONE!
Thanks for the demo rom
Good music, art, and gameplay. It's a bit of a challenge from the start but that's a good thing IMO, nice to have difficultly select
Looking forward to owning a copy!
cak
Posts: 34 Joined: Mon Jun 28, 2010 8:35 pm
Location: oregon
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by cak » Mon Apr 30, 2012 1:59 pm
Sweet soundtrack. The difficulty kinda reminded me of Ghosts n Goblins, though not quite that tough.
The demo doesn't seem to run in every version of FCEU...worked fine in 0.98.1 but not 0.98.15. I realize those are pretty old versions.
infiniteneslives
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by infiniteneslives » Mon Apr 30, 2012 2:55 pm
Plays great on the NES so I wouldn't get too concerned