Nomolos: Storming the Catsle

A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.

Moderator: Moderators

User avatar
MottZilla
Posts: 2837
Joined: Wed Dec 06, 2006 8:18 pm

Post by MottZilla »

tokumaru wrote:
Kreese wrote:Why does he lift his arm upwards when jumping?
Doesn't Mario do the same thing?
And Mega Man.
Ian A
Posts: 115
Joined: Sat Feb 27, 2010 8:32 am
Location: Maine

Post by Ian A »

Congratulations! Can't wait to play it!
User avatar
dr_sloppy
Posts: 52
Joined: Mon Oct 27, 2008 2:48 pm
Location: Ålesund, Norway
Contact:

Post by dr_sloppy »

Seems like a very enjoyable game, however, as mentioned earlier in this thread, it'd be swell if the level of stiffness could be reduced somewhat.

Are you planning on releasing this game for free when finished?
albailey
Posts: 177
Joined: Thu Jul 13, 2006 3:15 pm

Post by albailey »

Looks good.
Congrats and well done.

I am planning on doing something along the same feel, but your project is lightyears ahead of mine.

Al
tepples
Posts: 22708
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Post by tepples »

"Catsle": Typo or pun?
User avatar
Grumskiz
Posts: 79
Joined: Sat Mar 26, 2011 1:06 pm
Location: Germany

Post by Grumskiz »

tepples wrote:"Catsle": Typo or pun?
I'd say it's a pun, since he also has that subtitle on the game's title screen which can be seen in one of his development videos.
It did however confuse me too at first..
User avatar
GradualGames
Posts: 1106
Joined: Sun Nov 09, 2008 9:18 pm
Location: Pennsylvania, USA
Contact:

Post by GradualGames »

Just to affirm what most have guessed, yes, it is in fact a pun. It stems from a germinal idea for a platformer game that I attempted to create when I was 14.

Here's a screen shot from the original attempt in QBasic (remember, I was a kid, so be nice)
Original Catsle screen shot
tepples
Posts: 22708
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Post by tepples »

Gradualore wrote:Here's a screen shot from the original attempt in QBasic (remember, I was a kid, so be nice)
Don't worry. The predecessor to LJ65 was written in QBasic, as was my first NES tile editor.
Kiokuffiib11@Yahoo.com
Posts: 26
Joined: Sat Sep 26, 2009 8:24 pm

Post by Kiokuffiib11@Yahoo.com »

I used to do some small programming as a kid in Q-basic. I couldn't do anything like that back then. It's quite good, especially considering it's Q-basic.
lazigamer
Posts: 23
Joined: Mon Oct 10, 2011 9:05 am

Post by lazigamer »

I'm not the only one who noticed Nomolos backwards is Solomon, right?
tepples
Posts: 22708
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Post by tepples »

Do not try this after watching Bill and Ted 2.
User avatar
GradualGames
Posts: 1106
Joined: Sun Nov 09, 2008 9:18 pm
Location: Pennsylvania, USA
Contact:

Post by GradualGames »

Nomolos: Storming the Catsle is finished and is currently in production. See the top of the thread for more info, including a link to the demo rom.
User avatar
infiniteneslives
Posts: 2104
Joined: Mon Apr 04, 2011 11:49 am
Location: WhereverIparkIt, USA
Contact:

Post by infiniteneslives »

WELL DONE!

Thanks for the demo rom :) Good music, art, and gameplay. It's a bit of a challenge from the start but that's a good thing IMO, nice to have difficultly select :)

Looking forward to owning a copy!
cak
Posts: 34
Joined: Mon Jun 28, 2010 8:35 pm
Location: oregon

Post by cak »

Sweet soundtrack. The difficulty kinda reminded me of Ghosts n Goblins, though not quite that tough.

The demo doesn't seem to run in every version of FCEU...worked fine in 0.98.1 but not 0.98.15. I realize those are pretty old versions.
User avatar
infiniteneslives
Posts: 2104
Joined: Mon Apr 04, 2011 11:49 am
Location: WhereverIparkIt, USA
Contact:

Post by infiniteneslives »

Plays great on the NES so I wouldn't get too concerned :)
Post Reply