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PostPosted: Fri May 18, 2012 11:37 pm 
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Your hunch was right, it is a setting in in_yansf.ini — specifically APU1_QUALITY/"Sample Rate Conversion". I'd set it to 0/fastest, and it played all the pitches too high. This only shows up for NSFs with the PAL flag set while APU1_QUALITY=0, though. (e.g. the Asterix soundtrack, where it plays everything out of tune instead of consistently sharp)


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PostPosted: Sat May 19, 2012 12:44 am 
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That's really interesting... I wouldn't expect the oversampling setting to affect the pitch of PAL. I tried fiddling with it and it happened once! And then... never again. This is disturbing. :( Thanks for the tip though; I hope I can track down this bug.


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PostPosted: Wed May 23, 2012 3:02 pm 
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Both the King of Kings and Erika to Satoru no Yumebouken NSFs have silent channels that should be playing sound in some tracks (in NSFPlay you can see frequency is being written, but volume is never set). jrlepage noticed this first with King of Kings, but I can verify it's happening in both now that I have hardware recordings of them.

For instance in Erika track 3 channel 5 should be echoing channel 4.

These two games are from the same composer / company / year, so it'd probably be easy to fix both if you can fix one. If nobody else is interested in the meanwhile I'll probably try to re-rip them in a few weeks.


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 Post subject:
PostPosted: Wed Jun 27, 2012 11:34 pm 
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rainwarrior wrote:
Both the King of Kings and Erika to Satoru no Yumebouken NSFs have silent channels that should be playing sound in some tracks (in NSFPlay you can see frequency is being written, but volume is never set). jrlepage noticed this first with King of Kings, but I can verify it's happening in both now that I have hardware recordings of them.

For instance in Erika track 3 channel 5 should be echoing channel 4.

Here's something odd: when played back on hardware using the TNS-HFC3, this mysteriously muted music can actually be heard! With the correct volume envelopes, too.

What's more, the King of Kings rip sounds completely broken (every N163 channel plays several octaves higher than it should).. even when using a King of Kings daughter cart! I'm not sure what's going on exactly, and I'm not savvy enough to investigate the issue further myself. :\


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 Post subject:
PostPosted: Fri Jun 29, 2012 6:50 pm 
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If anyone like Gil or Ugetab wants a fix of the Shanghai 2 NSF, Please contact me.

Fixes include the proper remapping of banks and fixed the reversal of the $411A command (Should be $1A,$41! Not $41,$1A), which in foobar2000 and such other players, it triples the speed!

_________________
AKA SmilyMZX/AtariHacker.


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 Post subject: Tecmo Super Bowl
PostPosted: Tue Jul 17, 2012 1:52 pm 
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Hey guys, been a while, I was listening to the Tecmo Super Bowl NSF, I'm not a 100% sure but I think several tracks are missing, game had a stupid amount of short songs for every little scenario in a football game. So far I saw that Pass Intercept, Sack and one of the touch down songs are missing, there may be more but I can't remember them all.

Once again, if there is already a fix for it I could not find it on the Archive, and if someone could fix it I'll donate once more.

Thanks!


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 Post subject:
PostPosted: Tue Jul 24, 2012 11:17 pm 
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I'm not sure if there's any NSF rippers anymore. I noticed Rampart wasn't ripped. The Famicom version was, but the USA version wasn't.
Also, if there is any NSF rippers around, maybe they could get the PCM sound from Rocket Ranger? I'm not sure if NSF supports raw PCM or not.
@Hamtaro126 - ugetab is no longer alive. :(


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 Post subject:
PostPosted: Wed Jul 25, 2012 4:42 pm 
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Doommaster1994 wrote:
@Hamtaro126 - ugetab is no longer alive. :(


Woah, that's the first I'd heard of that. Appears it was almost 2 years ago. He couldn't have been very old, what a loss..


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 Post subject: Re: More NSF Requests
PostPosted: Sun Aug 12, 2012 12:14 pm 
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Indeed, I'm sure we will all remember his great efforts over the years. He has left us with a lot of great meterial and I will always be grateful for it.


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 Post subject: Re: More NSF Requests
PostPosted: Sun Aug 12, 2012 12:16 pm 
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Darn! theres two tracks missing on Track & Field 1 -_- I really wanted that one as part of my oltmpic set since it was the olympics, its killing me not to be able to rip the NSF myself, god knows I tried to understand but without an already strong background in assembly you just can't do it and learning assembler from scratch jsut isn't feasable.


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 Post subject: Re: More NSF Requests
PostPosted: Fri Aug 17, 2012 4:39 pm 
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I've been probing FDS NSFs to investigating their memory usage (see this thread) and I've turned up a few that don't work under some memory models, including ones like the PowerPak which will mirror writes if you use the same bank in two slots and write to one of them.

I have fixed these four to eliminate mirrored writes (see other thread for details):

Ai Senshi Nicol (FDS)(1987)(Konami) a.nsf
Esper Dream (FDS)(1987)(Konami) a.nsf
Kiki Kaikai - Dotou-hen (FDS)(1987)(Taito) b.nsf
Seiken Psycho Calibur - Maju no Mori Densetsu (FDS)(1987)(C-Lab.)(WaveJack) b.nsf

My version of Seiken Psycho Calibur still refuses to play on the PowerPak, I'm not sure the cause, but at least it survives my emulator test with mirrored writes enabled.

There are 8 more NSFs that produce mirrored writes, though they don't seem to have any problem playing on my emulator test with mirrored writes on. However, none of these play correctly on the PowerPak (e.g. no sound, corrupt sound, crash). I tried my naive-solution python tool to eliminate the mirrored writes, but even after doing this, they still fail to play on the PowerPak, so I guess there's some more implementation details about the PowerPak I don't know about that are causing a problem here.

* 19 Neunzehn (FDS)(1988)(Soft Pro).nsf
* Big Challenge! Gun Fighter (FDS)(1989)(-)(Jaleco).nsf
* Cleopatra no Mahou (FDS)(1987)(Square)(DOG).nsf
* Hao-kun no Fushigi na Tabi (FDS)(1987)(Carry Laboratory)(DOG).nsf
* Idol Hotline - Nakayama Miho no Tokimeki High School (FDS)(1987)(Nintendo R&D1)(Nintendo).nsf
* Kaettekita Mario Bros. (FDS)(1988)(Intelligent Systems, Nintendo R&D1)(Nintendo).nsf
* Kidou Keisatsu Patlabor - Dai 2 Shoutai Shutsudou Seyo! (FDS)(1989)(-)(Bandai).nsf
* Maerchen Veil (FDS)(1987)(System Sacom)(Sunsoft)(Sunsoft).nsf

19 Neunzehn and Idol Hotline use slightly more complicated bankswitching techniques, so I haven't been able to test them with all of their mirrored writes removed, but I did remove most of them and it didn't appear to make a difference.

Also performing mirrored writes was Fire Bam, but it does it in a completely safe way, so it's fine.


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 Post subject: Re: More NSF Requests
PostPosted: Fri Aug 17, 2012 5:13 pm 
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Actually, I started testing other FDS NSFs on the PowerPak and it appears to have a problem with a lot of them.

I'm going to say this is probably a problem that needs to be fixed on the PowerPak mapper end, not in the NFSs I listed above.

The four fixes I linked above though are still valid. They address a legitimate problem that will appear in some emulators.


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 Post subject: Re: More NSF Requests
PostPosted: Fri Sep 14, 2012 1:52 am 
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I'm not sure if Gil Galad rips NSFs anymore, but if he does, here's some more requests:
Dragon Wars - Hiroyuki Masuno
Tama & Friends - 3 Choume Dai Bouken (FDS) - Osamu Kasai, Masaaki Harada?
Ten Brave Sanada - Hiroyuki Masuno

Fix Requests:
Ginga Eiyuu Densetsu - Hiroyuki Masuno (Missing tracks)
Otaku no Seiza - Osamu Kasai, Masaaki Harada (Plays in PAL instead of NTSC)
Seirei Gari - Osamu Kasai, Masaaki Harada? (Missing tunes)


Last edited by Doommaster1994 on Tue Sep 25, 2012 12:05 pm, edited 1 time in total.

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 Post subject: Re: More NSF Requests
PostPosted: Wed Sep 19, 2012 12:10 pm 
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http://nsf.joshw.info/

the nsf archive is down ;_;

Wish I could host a mirror, I have room


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 Post subject: Re: More NSF Requests
PostPosted: Wed Sep 19, 2012 12:23 pm 
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It does that sometimes.


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