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 Post subject: Re: Action 53 volume 4
PostPosted: Sun Mar 18, 2018 1:38 pm 
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I could add passwords to MiedoW. Store the current level + lives + continues plus some gibberish and checksums is definitely an option. I think I will :)

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 Post subject: Re: Action 53 volume 4
PostPosted: Sun Mar 18, 2018 1:50 pm 
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If you're adding passwords, you end up with unlimited continues anyway. So a password that stores about as much as passwords in The Curse of Possum Hollow (that is, chapter and accumulated powerups) should be enough.


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 Post subject: Re: Action 53 volume 4
PostPosted: Sun Mar 18, 2018 2:35 pm 
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I never seem to get this right, so I'm asking. Do you guys think I should dish the continues if I add a password system?

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 Post subject: Re: Action 53 volume 4
PostPosted: Sun Mar 18, 2018 2:42 pm 
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That's exactly what I'm saying. If you add a password system, you no longer need to count continues.


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 Post subject: Re: Action 53 volume 4
PostPosted: Wed Mar 21, 2018 1:06 pm 
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M_Tee wrote:
Forgive me if it's been addressed before, but is there any chance of having some flash memory available for games to use?


Making it all work becomes a bit of a mess depending on how we'd like to go about things. Here's the relevant thread. Feel like there was somewhere requesting we add PRG-RAM to the cartridge for saves, but can't find it. Hoping we can keep action53 hardware discussion in that thread keep things organized.

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 Post subject: Re: Action 53 volume 4
PostPosted: Tue Jun 26, 2018 12:41 pm 
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I loved Volume 3, and can't wait to buy Volume 4. Seriously, where is it? ;)


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 Post subject: Re: Action 53 volume 4
PostPosted: Tue Jun 26, 2018 2:30 pm 
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Gosh, I think it's about time I put aside my current projects and spend some time producing an enhanced version of my game with the suggestions made. Should we set a deadline?

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 Post subject: Re: Action 53 volume 4
PostPosted: Tue Jun 26, 2018 2:34 pm 
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It's a volunteer effort, DarkKobold, so it will wait until the relevant volunteers have the opportunity and inclination to make it.

Most of the compilation programming part of the work is done by one particular volunteer named tepples. M-Tee did the box art for the last volume. Probably a lot of it is yet to be organized and collected. (...and I'm not sure if they might be looking to re-license everything for a combined volumes 1-4? That might add to the timeline further.)

For reference, volume 3 just came out a few weeks ago, so it took about a year and a half after the entries were initially submitted.


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 Post subject: Re: Action 53 volume 4
PostPosted: Wed Jun 27, 2018 4:56 pm 
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rainwarrior wrote:
It's a volunteer effort, DarkKobold, so it will wait until the relevant volunteers have the opportunity and inclination to make it.

Most of the compilation programming part of the work is done by one particular volunteer named tepples. M-Tee did the box art for the last volume. Probably a lot of it is yet to be organized and collected. (...and I'm not sure if they might be looking to re-license everything for a combined volumes 1-4? That might add to the timeline further.)

For reference, volume 3 just came out a few weeks ago, so it took about a year and a half after the entries were initially submitted.


I was mostly joking - I know it takes a lot of effort (hence the winky face). I just wanted to let the people working on it know that there are fans out there that love the Action 53 line, and are excited for the next version. I'll for sure buy it, whenever it comes.

FWIW, I also bought Lizard, and have been enjoying it. I enjoy supporting the homebrew community where and when I can.


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 Post subject: Re: Action 53 volume 4
PostPosted: Thu Aug 23, 2018 10:33 am 
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Anyone else have updates before we finalize the screenshots?


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 Post subject: Re: Action 53 volume 4
PostPosted: Thu Aug 23, 2018 10:51 am 
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So this thread is for updated versions of games of the 2017 NESdev Competition?

New entries go in the 2018 NESdev Competition forum?

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 Post subject: Re: Action 53 volume 4
PostPosted: Thu Aug 23, 2018 11:22 am 
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Correct.


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 Post subject: Re: Action 53 volume 4
PostPosted: Thu Aug 23, 2018 1:25 pm 
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Would anyone be up to composing a short 4 bar piece of music for the splash screen of volume 4?

There's doubts that we should continue to use the music loop that was present for the previous volumes.


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 Post subject: Re: Action 53 volume 4
PostPosted: Thu Aug 23, 2018 5:33 pm 
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What audio engine does it use?

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 Post subject: Re: Action 53 volume 4
PostPosted: Thu Aug 23, 2018 6:50 pm 
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File names in menu source indicate that Action 53 uses Pently. It's currently a slightly outdated version, but I plan to bring in the latest version (as heard in Nova the Squirrel) once I have the new music package. I can take the piece in the form of a Pently score or a FamiTracker module that uses Pently's subset of FamiTracker functionality.

Needed: Title screen music
Optional: Menu background music
Optional: Sound effect for change line
Optional: Sound effect for change page


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