It is currently Mon Aug 20, 2018 3:41 pm

All times are UTC - 7 hours





Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: HD Pack's Mesen
PostPosted: Sat Mar 03, 2018 11:56 pm 
Offline

Joined: Fri Feb 23, 2018 2:33 am
Posts: 6
Hey. In this thread, I'll upload hd pack's and blanks for them, for the Mesen emulator. Preparations are done by HDPack Builder. More information about hd pack's and workouts here: https://www.mesen.ca/docs/hdpacks.html and also a subject where you can write to the author (Sour): viewtopic.php?f=3&t=13844. Please lay out your workmanship and your hd pack's too. And also please turn to the streamers with a request to do hd pack's.


Last edited by zevs_7 on Fri Jul 27, 2018 2:05 am, edited 4 times in total.

Top
 Profile  
 
 Post subject: Re: HD Pack's Mesen
PostPosted: Sun Mar 04, 2018 12:02 am 
Offline

Joined: Fri Feb 23, 2018 2:33 am
Posts: 6
hd pack's


Attachments:
SuperMarioBros - MkWong98.rar [1.73 MiB]
Downloaded 277 times
Super Mario Bros - LyonHrt.rar [1.18 MiB]
Downloaded 301 times
Nuts & Milk - evgeny.rar [439.12 KiB]
Downloaded 175 times
Kung Fu - MkWong98.rar [828.89 KiB]
Downloaded 188 times
Top
 Profile  
 
 Post subject: Re: HD Pack's Mesen
PostPosted: Sat Mar 10, 2018 5:40 am 
Offline

Joined: Mon May 30, 2011 9:01 pm
Posts: 199
From ROMhacking.net:
Attachment:
File comment: Castlevania by Kya, converted by Sour
CastlevaniaHdPack.zip [461.67 KiB]
Downloaded 166 times


Top
 Profile  
 
 Post subject: Re: HD Pack's Mesen
PostPosted: Wed Mar 21, 2018 4:45 am 
Offline

Joined: Wed Feb 17, 2010 5:42 pm
Posts: 383
I enjoyed Nuts & Milk skin, very nice to have this. Now all we need is remixed music :D
Do you plan to make more of these?


Top
 Profile  
 
 Post subject: Re: HD Pack's Mesen
PostPosted: Wed Mar 21, 2018 7:17 pm 
Offline

Joined: Sun Feb 07, 2016 6:16 pm
Posts: 484
kya has made another CV pack at 2x resolution and with .ogg audio tracks - he's essentially waiting for me to release version 0.9.5 to release his work, since it requires some new HD pack features that aren't available in 0.9.4. There's also another person working on HD packs for Ninja Gaiden 1 & 2. And also this Megaman 1 pack by AxlRocks.

I think that's more or less all of the available and/or in-development HD packs at the moment.


Top
 Profile  
 
 Post subject: Re: HD Pack's Mesen
PostPosted: Thu Mar 22, 2018 7:00 am 
Offline
User avatar

Joined: Mon Oct 06, 2014 12:37 am
Posts: 201
Sour wrote:
I think that's more or less all of the available and/or in-development HD packs at the moment.

I'm currently working on an HD pack for Hydlide, to test the viability of making more, later.

I'd like to create HD packs, for my hentai games! :P


Top
 Profile  
 
 Post subject: Re: HD Pack's Mesen
PostPosted: Fri Apr 06, 2018 11:03 pm 
Offline

Joined: Fri Feb 23, 2018 2:33 am
Posts: 6
New version HD pack Castlevania:
https://yadi.sk/d/XXkso2kp3U7sjz?lang=en


Top
 Profile  
 
 Post subject: Re: HD Pack's Mesen
PostPosted: Thu Apr 19, 2018 11:23 pm 
Offline

Joined: Mon May 30, 2011 9:01 pm
Posts: 199
Sour wrote:
There's also another person working on HD packs for Ninja Gaiden 1 & 2.


Ninja Gaiden 1 & 2 HD packs by RichterSnipes are released:
https://www.romhacking.net/forum/index.php?topic=26164.0


Top
 Profile  
 
 Post subject: Re: HD Pack's Mesen
PostPosted: Thu Jul 19, 2018 9:02 am 
Offline

Joined: Mon May 30, 2011 9:01 pm
Posts: 199
I just finished one for Donkey Kong:
https://drive.google.com/open?id=1MCK-SSgHVrMxOZAibeSE_saJBbw4CfQB


Top
 Profile  
 
 Post subject: Re: HD Pack's Mesen
PostPosted: Sat Jul 28, 2018 3:04 pm 
Offline

Joined: Sat Jul 28, 2018 2:59 pm
Posts: 2
Anyone have an untouched fully complete SMB sprite set?


Top
 Profile  
 
 Post subject: Re: HD Pack's Mesen
PostPosted: Mon Aug 06, 2018 11:54 am 
Offline

Joined: Sat Jul 28, 2018 2:59 pm
Posts: 2
If nobody has one, how could I make one the way other people have? When I make it, it comes out like this:

Image

But I saw one that looks like this:

Image

In this one, everything is so much more organized than mine. How is that done?


Top
 Profile  
 
 Post subject: Re: HD Pack's Mesen
PostPosted: Mon Aug 06, 2018 2:01 pm 
Offline

Joined: Sun Feb 07, 2016 6:16 pm
Posts: 484
The HD example you're showing is something that was made using HDNes, not Mesen.
As far as I know, the tiles in that picture are organized in a neat manner because someone organized them manually - there is no way to automatically generate something like that (unfortunately)


Top
 Profile  
 
 Post subject: Re: HD Pack's Mesen
PostPosted: Thu Aug 09, 2018 8:51 am 
Offline
User avatar

Joined: Mon Jan 03, 2005 10:36 am
Posts: 3111
Location: Tampere, Finland
Sour wrote:
there is no way to automatically generate something like that (unfortunately)

"No way" as in impossible, or as in "not implemented"?

It seems like something that could be done by looking at the connectedness of the hardware sprites at runtime (i.e., which ones appear next to others, and how often).

_________________
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi


Top
 Profile  
 
 Post subject: Re: HD Pack's Mesen
PostPosted: Thu Aug 09, 2018 1:36 pm 
Offline

Joined: Sun Feb 07, 2016 6:16 pm
Posts: 484
thefox wrote:
It seems like something that could be done by looking at the connectedness of the hardware sprites at runtime (i.e., which ones appear next to others, and how often).
When I initially implemented this, I spent a good amount of time at first trying to do exactly this, and the results weren't exactly great (some of the tiles would get properly connected, but then tiles that you wish were together would get separated for a number of reasons, etc.). A lot of the time, it just made more sense to use the CHR banks, since the games usually keep related tiles close to each other. There's no technical reason why it couldn't be done, though, I'm just not sure that getting good results would be worth the amount of time needed to code it.

Edit: Also, unrelated, but Aclectico just released a HD Pack for Metroid here: https://www.romhacking.net/forum/index. ... ic=26811.0


Top
 Profile  
 
 Post subject: Re: HD Pack's Mesen
PostPosted: Thu Aug 09, 2018 11:59 pm 
Offline

Joined: Mon May 30, 2011 9:01 pm
Posts: 199
Sour wrote:
As far as I know, the tiles in that picture are organized in a neat manner because someone organized them manually

Yes, I organized them manually. I use the raw sprite sheet to see which tiles need work. Once I make the replacement for a group of connected tiles, I add the replacement to another sheet and remove the tiles from the raw sheet. So the tiles in the final sprite sheet are organized.

thefox wrote:
It seems like something that could be done by looking at the connectedness of the hardware sprites at runtime (i.e., which ones appear next to others, and how often).

There are a few obstacles that I can think of:
1. The object is moving near the edge of the screen and some of the tiles may go outside the screen. 2. The same tile appears multiple times in several poses of the same object.
3. Tiles within the same object overlap each other (various characters in Double Dragons II)
4. Tiles within the same object are not fixed relative to each other (white dragon in Castlevania)
5. Two objects appears to be connected (Mario holding a shell in SMB3)
6. Objects using the background layer


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group