Is my label art honest?DRW wrote: ↑Sat Jun 20, 2020 6:30 am[Cover art of swordsmen fighting an octopus-like sea monster] is so misleading. It literally has nothing to do with the [game's Tetris-clone] gameplay, even if you include garbage blocks to represent the kraken's tentacles.
It looks like an action game. And even if I knew it's a puzzle game, I would still expect it to be some game where you have to place people on tiles or whatever and there appears a kraken now and then who removes all the people from the screen that are placed in certain locations or something like that.
I applaud the guy who made "Retroid" for the Game Boy because he created an honest box:
https://www.vintageisthenewold.com/wp-c ... 00x334.jpg
But the box of the NES homebrew "UXO - Unexplored Ordnance" was more than once the target of some inside jokes between me and my friends. It looks like the game would be similar to "Commando" or whatever:
And guess what: It's "Minesweeper".
Is the Phalanx box art honest? I think not. Even if I give the benefit of the doubt, the best I can come up with is "The inhabitants living on the planet below the playfield are as confused as you are as to what's going on in the sky lately."
Wikipedia's article summarizes an interview in Destructoid as the box essentially being clickbait:
Matt Guss, an advertiser who worked on Phalanx's cover, stated that the idea for the art came from coworker Keith Campbell. Campbell, who didn't find anything in Phalanx that stood out, decided to make the packaging eye-catching, hoping a potential buyer would stare at the box art and wonder "what just happened".Would an honest box for a Minesweeper clone look like a bunch of soldiers using metal detectors?
Members of Zaytun Unit are searching for land mines in Arvil, Iraq.
Author: Republic of Korea Armed Forces