Some new NES demoscene stuff

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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Post by kyuusaku » Sat Oct 06, 2007 12:59 pm

I think it's our own fault. We were the second most important game market (now we're the first) so we're spoiled with good releases and relatively good prices of games. We are also content purchasing games at those prices so we never had the backup device presence Europe had (relative to number of gamers) to develop our own games. Europe has also always been treated like a second class citizen in terms of gaming and so they've always had an initiative to make their own. It's possible that European gamers were/are more technical than North American gamers or that the gaming devices Europeans had access to were more technical (like the presence of C64 vs NES in the 80s). C64 are also complete development systems in themselves and widely documented so home development has always been practical. Perhaps most North Americans also would find unlicensed game development immoral as well? Lastly hacker culture seems to be more widely accepted in Europe than in North America where most refuse to distinguish between white/grey/black areas.

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Post by Bregalad » Sat Oct 06, 2007 2:00 pm

I don't know if your theory works so well, not so many people are European here (save me of course). And most gamers knowns what a NES is and what an emulator is too here. However, few actually play them regulary (at least not any longer) and even less actually seriously care about developping something (none in fact aside of me, and collectors who tries to become technical but never really succed).

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Post by sdm » Tue Oct 07, 2008 4:58 pm

My simple demo :P

Now is nothing special, but i try make something playable ;P

Real hardware - video:

Last edited by sdm on Sun Oct 12, 2008 2:47 pm, edited 1 time in total.

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Post by tokumaru » Tue Oct 07, 2008 8:37 pm

The reflection is pretty cool. And the fish is so damn scary! =)

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Post by sdm » Tue Oct 14, 2008 5:54 am

i add scrolling effect :)
One nametable scrolled, i have problem with load second NT :/

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Post by blargg » Tue Oct 14, 2008 7:28 am

sdm wrote:My simple demo :P
Sounds like the APU is incorrectly in 4-step mode rather than 5-step mode (the triangle notes play too short).

EDIT: sounds wrong on the YouTube video too. Listen to the music from Wizards & Warriors on a NES (the NSF rip might have this wrong too). Very minor issue, just noting that the music sounds wrong as compared to the original soundtrack from the game.
Last edited by blargg on Tue Oct 14, 2008 9:45 am, edited 2 times in total.

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Post by sdm » Fri Oct 17, 2008 4:58 am

Simple Sprite animation demo:


VRC6 sound test demo:)
Last edited by sdm on Sat Oct 18, 2008 4:36 am, edited 1 time in total.

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Post by Celius » Fri Oct 17, 2008 11:54 am

Nice animation! The flapping wings are pretty smooth.

Now try it on a bigger sprite, like a 2x2 or a 3x3 :) .

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