Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.
I think it's our own fault. We were the second most important game market (now we're the first) so we're spoiled with good releases and relatively good prices of games. We are also content purchasing games at those prices so we never had the backup device presence Europe had (relative to number of gamers) to develop our own games. Europe has also always been treated like a second class citizen in terms of gaming and so they've always had an initiative to make their own. It's possible that European gamers were/are more technical than North American gamers or that the gaming devices Europeans had access to were more technical (like the presence of C64 vs NES in the 80s). C64 are also complete development systems in themselves and widely documented so home development has always been practical. Perhaps most North Americans also would find unlicensed game development immoral as well? Lastly hacker culture seems to be more widely accepted in Europe than in North America where most refuse to distinguish between white/grey/black areas.
I don't know if your theory works so well, not so many people are European here (save me of course). And most gamers knowns what a NES is and what an emulator is too here. However, few actually play them regulary (at least not any longer) and even less actually seriously care about developping something (none in fact aside of me, and collectors who tries to become technical but never really succed).
Sounds like the APU is incorrectly in 4-step mode rather than 5-step mode (the triangle notes play too short).sdm wrote:My simple demo :P
EDIT: sounds wrong on the YouTube video too. Listen to the music from Wizards & Warriors on a NES (the NSF rip might have this wrong too). Very minor issue, just noting that the music sounds wrong as compared to the original soundtrack from the game.
Last edited by blargg on Tue Oct 14, 2008 9:45 am, edited 2 times in total.